/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "GametypeStatus.h" #include "util/Convert.h" #include "core/ConsoleCommand.h" #include "core/CoreIncludes.h" #include "infos/GametypeInfo.h" #include "infos/PlayerInfo.h" #include "worldentities/ControllableEntity.h" #include "worldentities/pawns/Spectator.h" namespace orxonox { CreateFactory(GametypeStatus); /*static*/ bool GametypeStatus::noCaption_s = false; SetConsoleCommand(GametypeStatus, setGametypeStatus, true); GametypeStatus::GametypeStatus(BaseObject* creator) : OverlayText(creator) { RegisterObject(GametypeStatus); this->owner_ = 0; } GametypeStatus::~GametypeStatus() { } void GametypeStatus::tick(float dt) { SUPER(GametypeStatus, tick, dt); if (this->owner_ && this->owner_->getGametypeInfo() && this->owner_->getControllableEntity()) { const GametypeInfo* gtinfo = this->owner_->getGametypeInfo(); ControllableEntity* ce = this->owner_->getControllableEntity(); if(GametypeStatus::noCaption_s) // No captions are displayed. { this->setCaption(""); return; } if (!gtinfo->hasStarted() && !gtinfo->isStartCountdownRunning()) { if (!this->owner_->isReadyToSpawn()) this->setCaption("Press [Fire] to start the match"); else this->setCaption("Waiting for other players"); } else if (!gtinfo->hasEnded()) { if (gtinfo->isStartCountdownRunning()) this->setCaption(multi_cast(static_cast(ceil(gtinfo->getStartCountdown())))); else if (ce->isA(Class(Spectator))) this->setCaption("Press [Fire] to respawn"); else this->setCaption(""); } else this->setCaption("Game has ended"); } } void GametypeStatus::changedOwner() { SUPER(GametypeStatus, changedOwner); this->owner_ = orxonox_cast(this->getOwner()); } /** @brief Sets whether the gametype status is displayed. @param bValue If true captions are displayed, if false, not. */ /*static*/ void GametypeStatus::setGametypeStatus(bool bValue) { GametypeStatus::noCaption_s = !bValue; } }