/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _GametypeInfoMessage_H__ #define _GametypeInfoMessage_H__ #include "overlays/OverlaysPrereqs.h" #include "interfaces/GametypeMessageListener.h" #include "overlays/OverlayText.h" /*Goal: Every Gametype could add a hud-element that displays text in the gametype. For example instructions for newbies. -> you have to add a "GametypeInfoMessage"-object that displays text. How the message change has to be defined in the gametype. */ namespace orxonox { class _OverlaysExport GametypeStaticMessage : public OverlayText, GametypeMessageListener { public: GametypeStaticMessage(BaseObject* creator); virtual ~GametypeStaticMessage(); virtual void changedOwner(); void staticmessage(const GametypeInfo* gtinfo, const std::string& message, const ColourValue& colour); private: PlayerInfo* owner_; }; } #endif /* _GametypeInfoMessage_H__ */