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source: code/trunk/src/modules/overlays/hud/GametypeFadingMessage.cc @ 7163

Last change on this file since 7163 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GametypeFadingMessage.h"
30
31#include "core/CoreIncludes.h"
32#include "infos/PlayerInfo.h"
33
34namespace orxonox
35{
36    CreateFactory(GametypeFadingMessage);
37
38    GametypeFadingMessage::GametypeFadingMessage(BaseObject* creator) : FadeoutText(creator)
39    {
40        RegisterObject(GametypeFadingMessage);
41
42        this->owner_ = 0;
43        this->setDelay(2.0f);
44        this->setFadeouttime(0.5f);
45    }
46
47    GametypeFadingMessage::~GametypeFadingMessage()
48    {
49    }
50
51    void GametypeFadingMessage::fadingmessage(const GametypeInfo* gtinfo, const std::string& message)
52    {
53        if (this->owner_ && this->owner_->getGametypeInfo() == gtinfo)
54            this->setCaption(message);
55    }
56
57    void GametypeFadingMessage::changedOwner()
58    {
59        SUPER(GametypeFadingMessage, changedOwner);
60        this->owner_ = orxonox_cast<PlayerInfo*>(this->getOwner());
61    }
62}
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