/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "AnnounceMessage.h" #include "core/CoreIncludes.h" #include "infos/PlayerInfo.h" namespace orxonox { RegisterClass(AnnounceMessage); AnnounceMessage::AnnounceMessage(Context* context) : FadeoutText(context) { RegisterObject(AnnounceMessage); this->owner_ = nullptr; this->setDelay(3.0f); this->setFadeouttime(1.0f); } void AnnounceMessage::announcemessage(const GametypeInfo* gtinfo, const std::string& message) { if (this->owner_ && this->owner_->getGametypeInfo() == gtinfo) this->setCaption(message); } void AnnounceMessage::changedOwner() { SUPER(AnnounceMessage, changedOwner); this->owner_ = orxonox_cast(this->getOwner()); } }