/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file DistanceMultiTrigger.h @brief Definition of the DistanceMultiTrigger class. */ #ifndef _DistanceMultiTrigger_H__ #define _DistanceMultiTrigger_H__ #include "objects/ObjectsPrereqs.h" #include "worldentities/WorldEntity.h" #include "core/WeakPtr.h" #include #include "MultiTrigger.h" namespace orxonox { /** @brief The DistanceMultiTrigger is a trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceMultiTrigger. The object can be specified further by adding a DistanceTriggerBeacon (just attaching it) to the objects that can trigger this DistanceMultiTrigger and specify the name of the DistanceTriggerBeacon with the parameter targetname and only objects that hav a DistanceTriggerBeacon with that name attached will trigger the DistanceMultiTrigger. @see MultiTrigger.h For more information on MultiTriggers. @author Damian 'Mozork' Frick */ class _ObjectsExport DistanceMultiTrigger : public MultiTrigger { public: DistanceMultiTrigger(BaseObject* creator); //!< Default Constructor. Registers the object and initializes default values. ~DistanceMultiTrigger(); //!< Destructor. void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a DistanceMultiTrigger object through XML. /** @brief Set the target name of DistanceTriggerBeacons that triggers this DistanceMultiTrigger. @param targename The name of the DistanceTriggerBeacon as a string. */ inline void setTargetName(const std::string& targetname) { if(targetname.compare(BLANKSTRING) != 0) this->singleTargetMode_ = true; else this->singleTargetMode_ = false; this->targetName_ = targetname; } /** @brief Get the target name of the DistanceTriggerbeacon, that triggers this DistanceMultiTrigger. @return Returns the target name as a string. */ inline const std::string& getTargetName(void) { return this->targetName_; } /** @brief Set the distance at which the DistanceMultiTrigger triggers. @param distance The distance. */ inline void setDistance(float distance) { if(distance >= 0) this->distance_ = distance; } /** @brief Get the distance at which the DistanceMultiTrigger triggers. @return Returns the distance. */ inline float getDistance() const { return this->distance_; } protected: virtual std::queue* letTrigger(void); //!< This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. /** @brief Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger. @param entity A pointer to the entity. @return Returns true if successful, false if not. */ inline bool addToRange(WorldEntity* entity) { std::pair* >::iterator, bool> pair = this->range_.insert(std::pair* >(entity, new WeakPtr(entity))); return pair.second; } /** @brief Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger. @param entity A pointer ot the entity. @return Returns true if successful. */ inline bool removeFromRange(WorldEntity* entity) { WeakPtr* weakptr = this->range_.find(entity)->second; bool erased = this->range_.erase(entity) > 0; if(erased) delete weakptr; return erased; } private: float distance_; //!< The distance at which the DistanceMultiTrigger triggers. std::string targetName_; //!< The target name, used in singleTargetMode. bool singleTargetMode_; //!< To indicate whe the MultiDistanceTrigger is in single-target-mode. std::map* > range_; //!< The set of entities that currently are in range of the DistanceMultiTrigger. }; } #endif // _DistanceMultiTrigger_H__