/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #include "DistanceMultiTrigger.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(DistanceMultiTrigger); DistanceMultiTrigger::DistanceMultiTrigger(BaseObject* creator) : MultiTrigger(creator) { RegisterObject(DistanceMultiTrigger); this->distance_ = 100.0f; } DistanceMultiTrigger::~DistanceMultiTrigger() { } void DistanceMultiTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(DistanceMultiTrigger, XMLPort, xmlelement, mode); XMLPortParam(DistanceMultiTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f); } std::queue* DistanceMultiTrigger::letTrigger(void) { ClassTreeMask targetMask = this->getTargetMask(); std::queue* queue = NULL; // Check for new objects that are in range for(ClassTreeMaskObjectIterator it = targetMask.begin(); it != targetMask.end(); ++it) { WorldEntity* entity = orxonox_cast(*it); if (entity == NULL || this->inRange(entity)) //If the object is no WorldEntity or is already in range. continue; Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); if (distanceVec.length() < this->distance_) { if(!this->addToRange(entity)) continue; if(queue == NULL) { queue = new std::queue(); } MultiTriggerState* state = new MultiTriggerState; state->bTriggered = true; state->originator = entity; queue->push(state); } } for(std::set::iterator it = this->range_.begin(); it != this->range_.end(); it++) { Vector3 distanceVec = (*it)->getWorldPosition() - this->getWorldPosition(); if (distanceVec.length() >= this->distance_) { if(!this->removeFromRange(*it)) continue; if(queue == NULL) { queue = new std::queue(); } MultiTriggerState* state = new MultiTriggerState; state->bTriggered = false; state->originator = *it; queue->push(state); } } return queue; } }