/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Aurelian Jaggi * Co-authors: * ... * */ #include "CheckPoint.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "gametypes/Asteroids.h" #include "worldentities/pawns/Pawn.h" namespace orxonox { CreateFactory(CheckPoint); CheckPoint::CheckPoint(BaseObject* creator) : DistanceTrigger(creator) , RadarViewable(creator, static_cast(this)) { RegisterObject(CheckPoint); this->setStayActive(true); this->setDistance(50); this->bIsFirst_ = false; this->bIsDestination_ = false; this->setRadarObjectColour(ColourValue::Green); this->setRadarObjectShape(RadarViewable::Dot); this->setRadarVisibility(false); this->notifyMaskUpdate(); } CheckPoint::~CheckPoint() { } void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(CheckPoint, XMLPort, xmlelement, mode); XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false); XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false); XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30); } void CheckPoint::changedActivity() { SUPER(CheckPoint, changedActivity); if (this->BaseObject::isActive()) { this->setRadarVisibility(true); } else { this->setRadarVisibility(false); } } void CheckPoint::triggered(bool bIsTriggered) { DistanceTrigger::triggered(bIsTriggered); Asteroids* gametype = orxonox_cast(this->getGametype().get()); if (gametype) { gametype->addTime(addTime_); this->setRadarVisibility(false); if (bIsTriggered) { if (bIsFirst_) { gametype->setTimeLimit(addTime_); gametype->firstCheckpointReached(true); } if (bIsDestination_) { const_cast(gametype->getGametypeInfo())->sendAnnounceMessage("Congratulations - you have won the match!"); gametype->end(); } if (!bIsFirst_ && !bIsDestination_) { const_cast(gametype->getGametypeInfo())->sendAnnounceMessage("Checkpoint reached"); } } } } void CheckPoint::notifyMaskUpdate() { this->targetMask_.exclude(Class(BaseObject)); this->targetMask_.include(Class(Pawn)); } }