/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "EventTarget.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(EventTarget); EventTarget::EventTarget(BaseObject* creator) : BaseObject(creator) { RegisterObject(EventTarget); this->bActive_ = false; } EventTarget::~EventTarget() { } void EventTarget::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(EventTarget, XMLPort, xmlelement, mode); XMLPortParam(EventTarget, "target", setTargetName, getTargetName, xmlelement, mode); // since we need event sources mapped to any state, we have to parse XML by ourselves this->loadAllEventStates(xmlelement, mode, this, Class(EventTarget)); } void EventTarget::processEvent(Event& event) { if (this->bActive_) { COUT(2) << "Warning: Detected Event loop in EventTarget \"" << this->getName() << '"' << std::endl; return; } this->bActive_ = true; this->fireEvent(event); this->bActive_ = false; } void EventTarget::setTargetName(const std::string& name) { this->target_ = name; for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) if (it->getName() == this->target_) this->addEventTarget(*it); } void EventTarget::loadedNewXMLName(BaseObject* object) { if (this->target_.empty()) return; if (object->getName() == this->target_) this->addEventTarget(object); } void EventTarget::addEventTarget(BaseObject* object) { if (object != static_cast(this)) object->addEventSource(this, ""); } }