/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "EventListener.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(EventListener); EventListener::EventListener(BaseObject* creator) : BaseObject(creator) { RegisterObject(EventListener); this->bActive_ = false; } EventListener::~EventListener() { } void EventListener::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(EventListener, XMLPort, xmlelement, mode); XMLPortParam(EventListener, "event", setEventName, getEventName, xmlelement, mode); } void EventListener::processEvent(Event& event) { if (this->bActive_) { COUT(2) << "Warning: Detected Event loop in EventListener \"" << this->getName() << '"' << std::endl; return; } COUT(4) << "EventListener, processing event: originator: " << event.originator_->getIdentifier()->getName() << " (&" << event.originator_ << ")" << ", activate: " << event.activate_ << ", name: " << event.name_ << std::endl; this->bActive_ = true; //TODO: Why not this->fireEvent(event)? this->fireEvent(event.activate_, event.originator_, event.name_); this->bActive_ = false; } void EventListener::setEventName(const std::string& eventname) { this->eventName_ = eventname; if (this->eventName_.empty()) return; for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) if (it->getName() == this->eventName_) this->addEventSource(*it, ""); } void EventListener::loadedNewXMLName(BaseObject* object) { if (this->eventName_.empty()) return; if (object->getName() == this->eventName_) this->addEventSource(object, ""); } }