/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * Fabian 'x3n' Landau * */ /** @file AbstractRadiusHeightCollisionShape.cc @brief Implementation of the AbstractRadiusHeightCollisionShape class. */ #include "AbstractRadiusHeightCollisionShape.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "tools/BulletConversions.h" namespace orxonox { RegisterAbstractClass(AbstractRadiusHeightCollisionShape).inheritsFrom(); /** @brief Constructor. Registers and initializes the object. */ AbstractRadiusHeightCollisionShape::AbstractRadiusHeightCollisionShape(Context* context) : CollisionShape(context) { RegisterObject(AbstractRadiusHeightCollisionShape); this->radius_ = 1.0f; this->height_ = 1.0f; this->registerVariables(); } void AbstractRadiusHeightCollisionShape::registerVariables() { registerVariable(this->radius_, VariableDirection::ToClient, new NetworkCallback(this, &CollisionShape::updateShape)); registerVariable(this->height_, VariableDirection::ToClient, new NetworkCallback(this, &CollisionShape::updateShape)); } void AbstractRadiusHeightCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(AbstractRadiusHeightCollisionShape, XMLPort, xmlelement, mode); XMLPortParam(AbstractRadiusHeightCollisionShape, "radius", setRadius, getRadius, xmlelement, mode); XMLPortParam(AbstractRadiusHeightCollisionShape, "height", setHeight, getHeight, xmlelement, mode); } /** @brief Is called when the scale of the AbstractRadiusHeightCollisionShape has changed. */ void AbstractRadiusHeightCollisionShape::changedScale() { CollisionShape::changedScale(); // Resize the internal collision shape // TODO: Assuming setLocalScaling works. //this->collisionShape_->setLocalScaling(multi_cast(this->getScale3D())); if(!this->hasUniformScaling()) { orxout(internal_error) << "AbstractRadiusHeightCollisionShape: Non-uniform scaling is not yet supported." << endl; return; } this->radius_ *= this->getScale(); this->height_ *= this->getScale(); this->updateShape(); } }