/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * Damian 'Mozork' Frick * */ #include "Script.h" #include "core/command/CommandExecutor.h" #include "core/CoreIncludes.h" #include "core/EventIncludes.h" #include "core/LuaState.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(Script); // Initializing constants. /*static*/ const std::string Script::NORMAL = "normal"; /*static*/ const std::string Script::LUA = "lua"; /*static*/ const int Script::INF = -1; /** @brief Constructor. Registers and initializes the object. @param creator The creator of this object. */ Script::Script(BaseObject* creator) : BaseObject(creator) { RegisterObject(Script); // Initialize variables. this->luaState_ = NULL; this->remainingExecutions_ = Script::INF; } /** @brief Destructor. Cleans up. */ Script::~Script() { if(this->isInitialized() && this->luaState_ != NULL) delete this->luaState_; } /** @brief Method for creating a Script object through XML. @param xmlelement The element. @param mode The mode. */ void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Script, XMLPort, xmlElement, mode); XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlelement, mode, const std::string&).defaultValues(Script::NORMAL); XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlelement, mode).defaultValues(true); XMLPortParam(Script, "times", setTimes, getTimes, xmlelement, mode).defaultValues(Script::INF); XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlelement, mode); if(this->isOnLoad()) // If the object is onLoad the code is executed at once. this->execute(); } /** @brief Creates a port that can be used to channel events and react to them. @param xmlelement The element. @param mode The mode. */ void Script::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Script, XMLEventPort, xmlElement, mode); XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlelement, mode); } /** @brief Is called when an event comes in trough the event port. @param triggered Whether the event is triggering or un-triggering. */ void Script::trigger(bool triggered) { if(triggered) // If the event is triggering (instead of un-triggering) the code of this Script is executed. this->execute(); } /** @brief Executes the Scripts code, depending on the mode. */ void Script::execute() { if(this->times_ != Script::INF && this->remainingExecutions_ == 0) return; if(this->mode_ == ScriptMode::normal) // If the mode is 'normal'. CommandExecutor::execute(this->code_); else if(this->mode_ == ScriptMode::lua) // If it's 'lua'. { assert(this->luaState_); this->luaState_->doString(this->code_); } if(this->times_ != Script::INF) this->remainingExecutions_--; } /** @brief Sets the mode of the Script. @param mode The mode as a string. */ void Script::setMode(const std::string& mode) { if(mode == Script::NORMAL) this->setMode(ScriptMode::normal); else if(mode == Script::LUA) { this->setMode(ScriptMode::lua); // Creates a new LuaState. if(this->luaState_ == NULL) this->luaState_ = new LuaState(); } else { COUT(2) << "Invalid mode '" << mode << "' in Script object." << std::endl; this->setMode(ScriptMode::normal); } } /** @brief Get the mode of the Script. @return Returns the mode as a string. */ const std::string& Script::getMode(void) { switch(this->mode_) { case ScriptMode::normal: return Script::NORMAL; case ScriptMode::lua: return Script::LUA; } } /** @brief Set the number of times this Script is executed at the most. -1 denotes infinity. @param times The number of times to be set. */ void Script::setTimes(int times) { if(times >= -1) { this->times_ = times; this->remainingExecutions_ = times; } else { COUT(2) << "Invalid times '" << times << "' in Script." << std::endl; this->times_ = Script::INF; } } }