/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Aurelian Jaggi * Co-authors: * ... * */ #ifndef _ForceField_H__ #define _ForceField_H__ #include "objects/ObjectsPrereqs.h" #include "tools/interfaces/Tickable.h" #include "worldentities/StaticEntity.h" namespace orxonox { class _ObjectsExport ForceField : public StaticEntity, public Tickable { public: ForceField(BaseObject* creator); virtual ~ForceField(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); inline void setVelocity(float vel) { this->velocity_ = vel; } inline float getVelocity() { return velocity_; } inline void setDiameter(float diam) { this->diameter_ = diam; } inline float getDiameter() { return diameter_; } inline void setLength(float l) { this->length_ = l; } inline float getLength() { return length_; } private: float velocity_; float diameter_; float length_; }; } #endif