/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file Notification.h @brief Definition of the Notification class. @ingroup Notifications */ #ifndef _Notification_H__ #define _Notification_H__ #include "notifications/NotificationsPrereqs.h" #include #include "core/OrxonoxClass.h" namespace orxonox { /** @brief A Notification represents a short message used to inform the player about something that just happened. With the @ref orxonox::NotificationManager "NotificationManager" a Notification can be sent from any part of orxonox and is then displayed by the proper @ref orxonox::NotificationQueue "NotificationQueue(s)" (depending on which senders the specific @ref orxonox::NotificationQueue "NotificationQueues" accepts). A Notification is just a datastructure that is used internally by the Notifications module. @author Damian 'Mozork' Frick @ingroup Notifications */ class _NotificationsExport Notification : public OrxonoxClass { public: Notification(const std::string& message, const std::string& sender); virtual ~Notification(); /** @brief Get the message of the Notification. @return Returns the message of the Notification. */ inline const std::string & getMessage(void) const { return this->message_; } /** @brief Get the sender of the Notification. @return Returns the sender of the Notification. */ inline const std::string & getSender(void) const { return this->sender_; } private: std::string message_; //!< The Notification message. std::string sender_; //!< The sender of the notification. void initialize(void); //!< Registers the object and sets some default values. void registerVariables(void) {} }; } #endif /* _Notification_H__ */