/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file JumpItem.cc @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. */ #include "JumpItem.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "graphics/Model.h" #include "gametypes/Gametype.h" #include "JumpFigure.h" #include "sound/WorldSound.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(JumpItem); JumpItem::JumpItem(Context* context) : MovableEntity(context) { RegisterObject(JumpItem); attachedToFigure_ = false; figure_ = 0; height_ = 0.0; width_ = 0.0; setPosition(Vector3(0,0,0)); setVelocity(Vector3(0,0,0)); setAcceleration(Vector3(0,0,0)); } JumpItem::~JumpItem() { } void JumpItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(JumpItem, XMLPort, xmlelement, mode); XMLPortParam(JumpItem, "height", setHeight, getHeight, xmlelement, mode); XMLPortParam(JumpItem, "width", setWidth, getWidth, xmlelement, mode); } void JumpItem::tick(float dt) { SUPER(JumpItem, tick, dt); // Get the current position, velocity and acceleration of the item. Vector3 position = getWorldPosition(); Vector3 velocity = getVelocity(); if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) { velocity.x = -velocity.x; } if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) { velocity.z = -velocity.z; } // Set the position, velocity and acceleration of the item, if they have changed. if (velocity != getVelocity()) { setVelocity(velocity); } } void JumpItem::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) { leftBoundary_ = newLeftBoundary; rightBoundary_ = newRightBoundary; lowerBoundary_ = newLowerBoundary; upperBoundary_ = newUpperBoundary; setVelocity(Vector3(newHSpeed,0,newVSpeed)); } void JumpItem::setFigure(WeakPtr newFigure) { figure_ = newFigure; } void JumpItem::touchFigure() { } }