/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Cyrill Burgener * */ /** @file HoverShip.h @brief Declaration of the HoverShip class. */ #ifndef _HoverShip_H__ #define _HoverShip_H__ #include "HoverPrereqs.h" #include "worldentities/pawns/SpaceShip.h" namespace orxonox { class _HoverExport HoverShip : public SpaceShip { public: HoverShip(Context* context); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; /// sets this ships jumpBoost inline void setJumpBoost(float jumpBoost) { this->jumpBoost_ = jumpBoost; } /// returns this ships jumpBoost inline float getJumpBoost() const { return this->jumpBoost_; } virtual void moveFrontBack(const Vector2& value) override; virtual void moveRightLeft(const Vector2& value) override; virtual void moveUpDown(const Vector2& value) override; virtual void rotateYaw(const Vector2& value) override; virtual void rotatePitch(const Vector2& value) override; virtual void rotateRoll(const Vector2& value) override; virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; virtual void boost(bool bBoost) override; private: float jumpBoost_; bool isFloor_; }; } #endif /* _HoverShip_H__ */