/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Mauro Salomon * Co-authors: * ... * */ #ifndef _SpaceRaceManager_H__ #define _SpaceRaceManager_H__ #include "gametypes/GametypesPrereqs.h" #include #include #include #include #include "gametypes/Gametype.h" #include "tools/interfaces/Tickable.h" #include "RaceCheckPoint.h" namespace orxonox { /** @brief The SpaceRaceManager class controls a space race level, where the player has to reach check points in a given order. */ class _GametypesExport SpaceRaceManager : public BaseObject, public Tickable { friend class RaceCheckPoint; public: SpaceRaceManager(Context* context); virtual ~SpaceRaceManager() ; virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; void addCheckpoint(RaceCheckPoint* checkpoint); RaceCheckPoint* getCheckpoint(unsigned int index) const; RaceCheckPoint* findCheckpoint(int index) const; void checkpointReached(RaceCheckPoint* newCheckpoint, PlayerInfo* player); std::vector getAllCheckpoints(); virtual void tick(float dt) override; protected: bool reachedValidCheckpoint(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint, PlayerInfo* player) const; void updateRadarVisibility(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint) const; private: std::vector checkpoints_; bool firstcheckpointvisible_; ///< true if the first check point is visible. SpaceRace* race_; // needed to get the players //int amountOfPlayers; std::map players_; }; } #endif /* _SpaceRaceManager_H__ */