/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Created on: Oct 8, 2012 * Author: purgham */ #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "gametypes/SpaceRaceManager.h" #include "collisionshapes/CollisionShape.h" #include "BulletCollision/CollisionShapes/btCollisionShape.h" namespace orxonox { RegisterClass(SpaceRaceController); const int ADJUSTDISTANCE = 500; const int MINDISTANCE = 5; /* * Idea: Find static Point (checkpoints the spaceship has to reach) */ SpaceRaceController::SpaceRaceController(Context* context) : ArtificialController(context) { RegisterObject(SpaceRaceController); std::vector checkpoints; virtualCheckPointIndex = -2; if (ObjectList().size() != 1) orxout(internal_warning) << "Expected 1 instance of SpaceRaceManager but found " << ObjectList().size() << endl; for (SpaceRaceManager* manager : ObjectList()) { checkpoints = manager->getAllCheckpoints(); nextRaceCheckpoint_ = manager->findCheckpoint(0); } OrxAssert(!checkpoints.empty(), "No Checkpoints in Level"); checkpoints_ = checkpoints; staticRacePoints_ = findStaticCheckpoints(nextRaceCheckpoint_, checkpoints); // initialisation of currentRaceCheckpoint_ currentRaceCheckpoint_ = nullptr; int i; for (i = -2; findCheckpoint(i) != nullptr; i--) { continue; } } //------------------------------ // functions for initialisation void SpaceRaceController::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(SpaceRaceController, XMLPort, xmlelement, mode); XMLPortParam(ArtificialController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode).defaultValues(100.0f); XMLPortObject(ArtificialController, WorldEntity, "waypoints", addWaypoint, getWaypoint, xmlelement, mode); } /* * called from constructor 'SpaceRaceController' * returns a vector of static Point (checkpoints the spaceship has to reach) */ std::vector SpaceRaceController::findStaticCheckpoints(RaceCheckPoint* currentCheckpoint, const std::vector& allCheckpoints) { std::map zaehler; // counts how many times the checkpoint was reached (for simulation) for (RaceCheckPoint* checkpoint : allCheckpoints) { zaehler.insert(std::pair(checkpoint,0)); } int maxWays = rekSimulationCheckpointsReached(currentCheckpoint, zaehler); std::vector returnVec; for (const auto& mapEntry : zaehler) { if (mapEntry.second == maxWays) { returnVec.push_back(mapEntry.first); } } return returnVec; } /* * called from 'findStaticCheckpoints' * return how many ways go from the given Checkpoint to the last Checkpoint (of the Game) */ int SpaceRaceController::rekSimulationCheckpointsReached(RaceCheckPoint* currentCheckpoint, std::map& zaehler) { if (currentCheckpoint->isLast()) {// last point reached zaehler[currentCheckpoint] += 1; return 1; // 1 Way form the last point to this one } else { int numberOfWays = 0; // counts number of ways from this Point to the last point for (int checkpointIndex : currentCheckpoint->getNextCheckpoints()) { if (currentCheckpoint == findCheckpoint(checkpointIndex)) { //orxout() << currentCheckpoint->getCheckpointIndex()<getControllableEntity() != nullptr) { return (CheckPoint->getPosition()- this->getControllableEntity()->getPosition()).length(); } return -1; } /* * called by: 'tick' or 'adjustNextPoint' * returns the next Checkpoint which the shortest way contains */ RaceCheckPoint* SpaceRaceController::nextPointFind(RaceCheckPoint* raceCheckpoint) { float minDistance = 0; RaceCheckPoint* minNextRaceCheckPoint = nullptr; // find the next checkpoint with the minimal distance for (int checkpointIndex : raceCheckpoint->getNextCheckpoints()) { RaceCheckPoint* nextRaceCheckPoint = findCheckpoint(checkpointIndex); float distance = recCalculateDistance(nextRaceCheckPoint, this->getControllableEntity()->getPosition()); if (distance < minDistance || minNextRaceCheckPoint == nullptr) { minDistance = distance; minNextRaceCheckPoint = nextRaceCheckPoint; } } return minNextRaceCheckPoint; } /* * called from 'nextPointFind' * returns the distance between "currentPosition" and the next static checkpoint that can be reached from "currentCheckPoint" */ float SpaceRaceController::recCalculateDistance(RaceCheckPoint* currentCheckPoint, const Vector3& currentPosition) { // find: looks if the currentCheckPoint is a staticCheckPoint (staticCheckPoint is the same as: static Point) if (std::find(staticRacePoints_.begin(), staticRacePoints_.end(), currentCheckPoint) != staticRacePoints_.end()) { return (currentCheckPoint->getPosition() - currentPosition).length(); } else { float minimum = std::numeric_limits::max(); for (int checkpointIndex : currentCheckPoint->getNextCheckpoints()) { int dist_currentCheckPoint_currentPosition = static_cast ((currentPosition- currentCheckPoint->getPosition()).length()); minimum = std::min(minimum, dist_currentCheckPoint_currentPosition + recCalculateDistance(findCheckpoint(checkpointIndex), currentCheckPoint->getPosition())); // minimum of distanz from 'currentPosition' to the next static Checkpoint } return minimum; } } /*called by 'tick' *adjust chosen way of the Spaceship every "AdjustDistance" because spaceship could be displaced through an other one */ RaceCheckPoint* SpaceRaceController::adjustNextPoint() { if (currentRaceCheckpoint_ == nullptr) // no Adjust possible { return nextRaceCheckpoint_; } if ((currentRaceCheckpoint_->getNextCheckpoints()).size() == 1) // no Adjust possible { return nextRaceCheckpoint_; } //Adjust possible return nextPointFind(currentRaceCheckpoint_); } RaceCheckPoint* SpaceRaceController::findCheckpoint(int index) const { for (RaceCheckPoint* checkpoint : this->checkpoints_) if (checkpoint->getCheckpointIndex() == index) return checkpoint; return nullptr; } /*RaceCheckPoint* SpaceRaceController::addVirtualCheckPoint( RaceCheckPoint* previousCheckpoint, int indexFollowingCheckPoint , const Vector3& virtualCheckPointPosition ) { orxout()<<"add VCP at"< list; for (ObjectList::iterator it = list.begin(); it!= list.end(); ++it) { newTempRaceCheckPoint = new RaceCheckPoint((*it)); } newTempRaceCheckPoint->setVisible(false); newTempRaceCheckPoint->setPosition(virtualCheckPointPosition); newTempRaceCheckPoint->setCheckpointIndex(virtualCheckPointIndex); newTempRaceCheckPoint->setLast(false); newTempRaceCheckPoint->setNextVirtualCheckpointsAsVector3(Vector3(indexFollowingCheckPoint,-1,-1)); Vector3 temp = previousCheckpoint->getVirtualNextCheckpointsAsVector3(); //orxout()<<"temp bei 0: ="<< temp.x<< temp.y<< temp.z<getVirtualNextCheckpointsAsVector3()[i] == indexFollowingCheckPoint) positionInNextCheckPoint=i; } switch(positionInNextCheckPoint) { case 0: temp.x=virtualCheckPointIndex; break; case 1: temp.y=virtualCheckPointIndex; break; case 2: temp.z=virtualCheckPointIndex; break; } previousCheckpoint->setNextVirtualCheckpointsAsVector3(temp); //Existiert internes Problem bei negativen index fueer next Checkpoint virtualCheckPointIndex--; //orxout()<<"temp bei 1: ="<< temp.x<< temp.y<< temp.z<getVirtualNextCheckpointsAsVector3().x<getVirtualNextCheckpointsAsVector3().y<getVirtualNextCheckpointsAsVector3().z<getCheckpointIndex() <<", following:"<getNextCheckpointsAsVector3(); orxout()<<"id: "<< previousCheckpoint->getCheckpointIndex() <<": "<isInitialized()) { for (int i =-1; i>virtualCheckPointIndex; i--) delete findCheckpoint(i); } } void SpaceRaceController::tick(float dt) { if (this->getControllableEntity() == nullptr || this->getControllableEntity()->getPlayer() == nullptr ) { //orxout()<< this->getControllableEntity() << " in tick"<getCheckpointIndex() < 0) { if( distanceSpaceshipToCheckPoint(nextRaceCheckpoint_) < 200) { currentRaceCheckpoint_=nextRaceCheckpoint_; nextRaceCheckpoint_ = nextPointFind(nextRaceCheckpoint_); lastPositionSpaceship=this->getControllableEntity()->getPosition(); //orxout()<< "CP "<< currentRaceCheckpoint_->getCheckpointIndex()<<" chanched to: "<< nextRaceCheckpoint_->getCheckpointIndex()<playerWasHere(this->getControllableEntity()->getPlayer())) {//Checkpoint erreicht currentRaceCheckpoint_ = nextRaceCheckpoint_; OrxAssert(nextRaceCheckpoint_, "next race checkpoint undefined"); nextRaceCheckpoint_ = nextPointFind(nextRaceCheckpoint_); lastPositionSpaceship = this->getControllableEntity()->getPosition(); //orxout()<< "CP "<< currentRaceCheckpoint_->getCheckpointIndex()<<" chanched to: "<< nextRaceCheckpoint_->getCheckpointIndex()<getControllableEntity()->getPosition()).length()/dt > ADJUSTDISTANCE) { nextRaceCheckpoint_ = adjustNextPoint(); lastPositionSpaceship = this->getControllableEntity()->getPosition(); } // Abmessung fuer MINDISTANCE gut; else if((lastPositionSpaceship - this->getControllableEntity()->getPosition()).length()/dt < MINDISTANCE ) { this->moveToPosition(Vector3(rnd()*100, rnd()*100, rnd()*100)); this->spin(); //orxout(user_status) << "Mindistance reached" << std::endl; return; } //orxout(user_status) << "dt= " << dt << "; distance= " << (lastPositionSpaceship-this->getControllableEntity()->getPosition()).length() <getControllableEntity()->getPosition(); this->boostControl(); this->moveToPosition(nextRaceCheckpoint_->getPosition()); this->boostControl(); } // True if a coordinate of 'pointToPoint' is smaller then the corresponding coordinate of 'groesse' bool SpaceRaceController::vergleicheQuader(const Vector3& pointToPoint, const Vector3& groesse) { if(std::abs(pointToPoint.x) < groesse.x) return true; if(std::abs(pointToPoint.y) < groesse.y) return true; if(std::abs(pointToPoint.z) < groesse.z) return true; return false; } bool SpaceRaceController::directLinePossible(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2, const std::vector& allObjects) { Vector3 cP1ToCP2 = (racepoint2->getPosition() - racepoint1->getPosition()) / (racepoint2->getPosition() - racepoint1->getPosition()).length(); //unit Vector Vector3 centerCP1 = racepoint1->getPosition(); btVector3 positionObject; btScalar radiusObject; for (StaticEntity* object : allObjects) { for (int everyShape=0; object->getAttachedCollisionShape(everyShape) != nullptr; everyShape++) { btCollisionShape* currentShape = object->getAttachedCollisionShape(everyShape)->getCollisionShape(); if(currentShape == nullptr) continue; currentShape->getBoundingSphere(positionObject,radiusObject); Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); if((powf((cP1ToCP2.dotProduct(centerCP1-positionObjectNonBT)),2)-(centerCP1-positionObjectNonBT).dotProduct(centerCP1-positionObjectNonBT)+powf(radiusObject, 2))>0) { return false; } } } return true; } /*void SpaceRaceController::computeVirtualCheckpoint(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2, const std::vector& allObjects) { Vector3 cP1ToCP2=(racepoint2->getPosition()-racepoint1->getPosition()) / (racepoint2->getPosition()-racepoint1->getPosition()).length(); //unit Vector Vector3 centerCP1=racepoint1->getPosition(); btVector3 positionObject; btScalar radiusObject; for (std::vector::iterator it = allObjects.begin(); it != allObjects.end(); ++it) { for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape) != nullptr; everyShape++) { btCollisionShape* currentShape = (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape(); if(currentShape == nullptr) continue; currentShape->getBoundingSphere(positionObject,radiusObject); Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); Vector3 norm_r_CP = cP1ToCP2.crossProduct(centerCP1-positionObjectNonBT); if(norm_r_CP.length() == 0){ Vector3 zufall; do{ zufall=Vector3(rnd(),rnd(),rnd());//random }while((zufall.crossProduct(cP1ToCP2)).length() == 0); norm_r_CP=zufall.crossProduct(cP1ToCP2); } Vector3 VecToVCP = norm_r_CP.crossProduct(cP1ToCP2); float distanzToCP1 = sqrt(powf(radiusObject,4)/(powf((centerCP1-positionObjectNonBT).length(), 2)-powf(radiusObject,2))+powf(radiusObject,2)); float distanzToCP2 = sqrt(powf(radiusObject,4)/(powf((racepoint2->getPosition()-positionObjectNonBT).length(), 2)-powf(radiusObject,2))+powf(radiusObject,2)); float distanz = std::max(distanzToCP1,distanzToCP2); //float distanz = 0.0f; //TEMPORARY Vector3 newCheckpointPositionPos = positionObjectNonBT+(distanz*VecToVCP)/VecToVCP.length(); Vector3 newCheckpointPositionNeg = positionObjectNonBT-(distanz*VecToVCP)/VecToVCP.length(); if((newCheckpointPositionPos - centerCP1).length() + (newCheckpointPositionPos - (centerCP1+cP1ToCP2)).length() < (newCheckpointPositionNeg - centerCP1).length() + (newCheckpointPositionNeg - (centerCP1+cP1ToCP2)).length() ) { RaceCheckPoint* newVirtualCheckpoint = addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), newCheckpointPositionPos); } else { RaceCheckPoint* newVirtualCheckpoint = addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), newCheckpointPositionNeg); } return; } } }*/ /*void SpaceRaceController::placeVirtualCheckpoints(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2) { Vector3 point1 = racepoint1->getPosition(); Vector3 point2 = racepoint2->getPosition(); std::vector problematicObjects; ObjectList list; for (ObjectList::iterator it = list.begin(); it!= list.end(); ++it) { if (dynamic_cast(*it) != nullptr) { continue; } // does not work jet problematicObjects.insert(problematicObjects.end(), *it); //it->getScale3D();// vector fuer halbe wuerfellaenge } if(!directLinePossible(racepoint1, racepoint2, problematicObjects)) { //orxout()<<"From "<getCheckpointIndex()<<" to "<getCheckpointIndex()<<"produces: "<< virtualCheckPointIndex<getPosition())).length()==0); // // Vector3 normalvec=zufall.crossProduct(objectmiddle-racepoint1->getPosition()); // // a'/b'=a/b => a' =b'*a/b // float laengeNormalvec=(objectmiddle-racepoint1->getPosition()).length()/sqrt((objectmiddle-racepoint1->getPosition()).squaredLength()-radius*radius)*radius; // addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), objectmiddle+normalvec/normalvec.length()*laengeNormalvec); // Vector3 richtungen [6]; // richtungen[0]= Vector3(1,0,0); // richtungen[1]= Vector3(-1,0,0); // richtungen[2]= Vector3(0,1,0); // richtungen[3]= Vector3(0,-1,0); // richtungen[4]= Vector3(0,0,1); // richtungen[5]= Vector3(0,0,-1); // // for (int i = 0; i< 6; i++) // { // const int STEPS=100; // const float PHI=1.1; // bool collision=false; // // for (int j =0; j::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it) // { // btVector3 positionObject; // btScalar radiusObject; // if((*it)==nullptr) // { orxout()<<"Problempoint 1.1"<getAttachedCollisionShape(everyShape)!=nullptr; everyShape++) // { // if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==nullptr) // { continue;} // // orxout()<<"Problempoint 2.1"<getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject); // Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); // if (((tempPosition - positionObjectNonBT).length()getScale3D()))) // { // collision=true; break; // } // } // if(collision) break; // } // if(collision)break; // } // if(collision) continue; // // no collision => possible Way // for (float j =0; j::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it) // { // btVector3 positionObject; // btScalar radiusObject; // if((*it)==nullptr) // { orxout()<<"Problempoint 1"<getAttachedCollisionShape(everyShape)!=nullptr; everyShape++) // { // if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==nullptr) // { orxout()<<"Problempoint 2.2"<getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject); // Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); // if (((tempPosition-positionObjectNonBT).length()getScale3D()))) // { // collision=true; break; // } // } // if(collision) break; // } // if(collision)break; // //addVirtualCheckPoint(racepoint1, racepoint2->getCheckpointIndex(), possiblePosition); // return; // } // // } // } }*/ }