/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Mauro Salomon * Co-authors: * Celine Egger*/ /* Edited, Renewed and Revised by Berkay Berabi Louis Meile To-do- list by Louis Meile and Berkay Berabi for future projects : - improve AI (SpaceRaceController): i) so far bots arent able to evade obstacles. fix that! ii) bots should be able to use pickups - game crashes when bot wins the game(this is a huge problem you should work with the log file to find out what the errors are ) - bots rotate while waiting for the countdown to end. make it stop! - add elements to level file to make it even more fun to play. be creative! */ #include "SpaceRace.h" #include "core/CoreIncludes.h" #include "chat/ChatManager.h" #include "util/Convert.h" #include "util/Math.h" #include "infos/Bot.h" #include "items/Engine.h" #include "controllers/HumanController.h" #include "core/CoreIncludes.h" #include "chat/ChatManager.h" #include "infos/PlayerInfo.h" #include "worldentities/pawns/Pawn.h" #include "core/config/ConfigValueIncludes.h" #include "infos/Bot.h" #include "SpaceRaceBot.h" #include "items/Engine.h" #include "core/CoreIncludes.h" #include "chat/ChatManager.h" #include "util/Convert.h" #include "util/Math.h" #include "SpaceRaceBot.h" #include "items/Engine.h" #include namespace orxonox { RegisterUnloadableClass(SpaceRace); SpaceRace::SpaceRace(Context* context) : Gametype(context) { RegisterObject(SpaceRace); this->botclass_ = Class(SpaceRaceBot); //ClassByString("") this->cantMove_ = false; this->bTimeIsUp_ = false; this->setConfigValues(); this->numberOfBots_ = 5; // quick fix: don't allow default-bots to enter the race //we fixed the number of bots in order to have the same starting position all the time ! } void SpaceRace::setConfigValues() { } void SpaceRace::start() { // define spawn positions of the 5 bots int startpos[15]; startpos[0] =100; startpos[1] =-40; startpos[2] =0; startpos[3] =100; startpos[4] =-40; startpos[5] =100; startpos[6] =100; startpos[7] =-40; startpos[8] =-100; startpos[9] =0; startpos[10] =-40; startpos[11] =-80; startpos[12] =0; startpos[13] =-40; startpos[14] =80; Gametype::start(); if (true) { this->spawnPlayersIfRequested(); this->cantMove_ = true; //players are unable to move while countdown is running for (Engine* engine : ObjectList()){ engine->setActive(false); } //append spawn positions to bots int a,b,c; a=0; b=1; c=2; for (SpaceRaceBot* bot : ObjectList()){ bot->getControllableEntity()->setPosition(startpos[a],startpos[b],startpos[c]); a= a+3; b = b+3; c+= 3; } } std::string message("Use headphones to hear the countdown!"); this->getGametypeInfo()->sendAnnounceMessage(message); ChatManager::message(message); //after 11 seconds , countdownFinished function is called to activate bots` engines Timer* countdownTimer = new Timer(); countdownTimer->setTimer(11, false, createExecutor(createFunctor(&SpaceRace::countdownFinished, this))); } void SpaceRace::end() { this->clock_.capture(); int s = this->clock_.getSeconds(); int ms = static_cast(this->clock_.getMilliseconds() - 1000*s); std::string message; if (this->bTimeIsUp_) { message = multi_cast(s) + "." + multi_cast(ms) + " seconds !!\n" + "You lose!"; } else { message = "You win!! Final check point reached after "+ multi_cast(s) + "." + multi_cast(ms) + " seconds."; } if (!this->hasEnded()) { this->getGametypeInfo()->sendAnnounceMessage(message); ChatManager::message(message); } this->Gametype::end(); } void SpaceRace::tick(float dt) { SUPER(SpaceRace,tick,dt); } void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player) { this->checkpointReached_[player] = checkpoint; this->clock_.capture(); int s = this->clock_.getSeconds(); int ms = this->clock_.getMilliseconds() % 1000; const std::string& message = player->getName() + " reached the checkpoint " + multi_cast(checkpoint->getCheckpointIndex() + 1) + "after " + multi_cast(s) + "." + multi_cast(ms) + " seconds."; this->getGametypeInfo()->sendAnnounceMessage(message); ChatManager::message(message); } void SpaceRace::countdownFinished()//activates the engines of all players { std::string message("RACE STARTED "); this->getGametypeInfo()->sendAnnounceMessage(message); ChatManager::message(message); for (Engine* engine : ObjectList()) engine->setActive(true); } void SpaceRace::playerEntered(PlayerInfo* player) { Gametype::playerEntered(player); const std::string& message = player->getName() + " entered the game"; ChatManager::message(message); } void SpaceRace::addBots(unsigned int amount) //function that add the bots to the game { for (unsigned int i = 1; i <= amount; ++i){ this->botclass_.fabricate(this->getContext()); } } //set bot configurations bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator) { return true; } bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator) { return true; } bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)// false because the bots can not recognize the objects and die to early //if they can { return false; } }