/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ /** @file DockToShip.h @brief DockingEffect which transfers control from spaceship to docked ship ASDF @ingroup Docking */ #ifndef _DockToShip_H__ #define _DockToShip_H__ #include "DockingPrereqs.h" #include "DockToShip.h" #include "worldentities/ControllableEntity.h" namespace orxonox { /** @brief Allows players to dock onto a ship @author Sven Stucki @ingroup Docking */ class _DockingExport DockToShip : public DockingEffect { public: DockToShip(Context* context); virtual ~DockToShip(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; void setTargetId(const std::string& str); const std::string& getTargetId() const; virtual bool docking(PlayerInfo* player) override; //!< Called when docking starts virtual bool release(PlayerInfo* player) override; //!< Called when player wants undock private: std::string target_; }; } #endif /* _DockToShip_H__ */