/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Gion-Andri Cantieni * Co-authors: * ... * */ #include "DesignToolsPrereqs.h" #include #include "util/Math.h" #include "core/BaseObject.h" namespace orxonox { class CreateStars : public BaseObject { public: CreateStars(orxonox::BaseObject* creator); virtual ~CreateStars(); void createBillboards(); void XMLPort(Element& xmlelement, XMLPort::Mode mode); void setNumStars(int num) { this->numStars_ = num; } int getNumStars() const { return this->numStars_; } void setMaterial(const std::string& material) { this->material_ = material; } const std::string& getMaterial() const { return this->material_; } void setColour(const orxonox::ColourValue& colour) { this->colour_ = colour; } const ColourValue& getColour() const { return this->colour_; } void setAlpha(float alpha) { this->alpha_ = alpha; } float getAlpha() const { return this->alpha_; } void setColourDiff(float colourDiff) { this->colourDiff_ = colourDiff; } float getColourDiff() const { return this->colourDiff_; } void setAlphaDiff(float alphaDiff) { this->alphaDiff_ = alphaDiff; } float getAlphaDiff() const { return this->alphaDiff_; } void setRadiusDiff(float radiusDiff) { this->radiusDiff_ = radiusDiff; } float getRadiusDiff() const { return this->radiusDiff_; } void setRadius(unsigned int dist) { this->radius_ = dist; this->createBillboards(); } unsigned int getRadius()const { return this->radius_; } Vector3 PolarToCartesian(float alpha, float beta, float radius); private: int numStars_; std::string material_; ColourValue colour_; std::vector billboards_; unsigned int radius_; float alpha_; float colourDiff_; float alphaDiff_; float radiusDiff_; }; }