/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _mbool_H__ #define _mbool_H__ #include "UtilPrereqs.h" namespace orxonox { struct _UtilExport mbool { public: inline mbool(bool value = false) { this->value_.memory_ = 0; this->value_.bool_ = value; } inline mbool(const mbool& value) { this->value_.memory_ = value.value_.memory_; } inline const mbool& operator=(bool value) { if (value != this->value_.bool_) { ++this->value_.memory_; } return (*this); } inline const mbool& operator=(const mbool& value) { this->value_.memory_ = value.value_.memory_; return (*this); } inline mbool& operator++() { ++this->value_.memory_; return (*this); } inline mbool operator++(int i) { mbool temp = (*this); ++this->value_.memory_; return temp; } inline operator bool() const { return this->value_.bool_; } inline bool operator==(bool other) const { return this->value_.bool_ == other; } inline bool operator!=(bool other) const { return this->value_.bool_ != other; } inline bool operator==(const mbool& other) const { return this->value_.memory_ == other.value_.memory_; } inline bool operator!=(const mbool& other) const { return this->value_.memory_ != other.value_.memory_; } inline bool operator!() const { return (!this->value_.bool_); } inline unsigned char& getMemory(){ return value_.memory_; } private: union { bool bool_ : 1; unsigned char memory_; } value_; }; } #endif /* _mbool_H__ */