/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Implementation of SmallObjectAllocator */ #include "SmallObjectAllocator.h" namespace orxonox { /** @brief Constructor: initializes the allocator and its values. @param objectSize The size in bytes (returned by sizeof()) of the allocated objects @param numObjects The number of objects that are allocated in one block of memory */ SmallObjectAllocator::SmallObjectAllocator(size_t objectSize, size_t numObjects) { this->chunkSize_ = std::max(objectSize, sizeof(Chunk)); // the chunk's size will be the maximum of the object's size and the size of a Chunk object itself this->numChunksPerBlock_ = numObjects; this->first_ = 0; } /** @brief Destructor: deletes the allocated memory blocks. */ SmallObjectAllocator::~SmallObjectAllocator() { for (std::vector::iterator it = this->blocks_.begin(); it != this->blocks_.end(); ++it) delete[] *it; } /** @brief Helper function, used to set the next_ pointer of a Chunk. */ /* static */ void SmallObjectAllocator::setNext(void* chunk, void* next) { static_cast(chunk)->next_ = static_cast(next); } /** @brief Helper function, returns the next_ pointer of a Chunk */ /* static */ void* SmallObjectAllocator::getNext(void* chunk) { return static_cast(chunk)->next_; } /** @brief Returns the first free memory chunk or allocates a new block of memory. */ void* SmallObjectAllocator::alloc() { // get the first free chunk void* chunk = this->first_; // check if the chunk exists if (chunk) { // yes it does - the first_ pointer now points to the second element in the list this->first_ = getNext(chunk); } else { // no it doesnt - allocate a new block of memory char* block = new char[this->chunkSize_ * this->numChunksPerBlock_]; this->blocks_.push_back(block); // iterate through the chunks in the new memory block and link them together to a single linked list for (size_t i = 1; i < this->numChunksPerBlock_ - 1; ++i) setNext(block + i * this->chunkSize_, block + (i + 1) * this->chunkSize_); // the next_ pointer of the last chunk must point to NULL setNext(block + (this->numChunksPerBlock_ - 1) * this->chunkSize_, 0); // The second chunk in the block is assigned to the first_ pointer this->first_ = block + this->chunkSize_; // The first chunk in the block is returned chunk = block; } // return the pointer to the chunk return chunk; } /** @brief Puts the memory chunk back on the list of free memory. */ void SmallObjectAllocator::free(void* chunk) { // The first_ pointer points to the freed chunk, its next_ pointer points to the rest of the list setNext(chunk, this->first_); this->first_ = chunk; } }