/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Implementation of three sleep functions. Avoids including windows.h */ #include "Sleep.h" #include "Debug.h" #ifdef ORXONOX_PLATFORM_WINDOWS #ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN #endif #include #undef min #undef max namespace orxonox { void usleep(unsigned long microseconds) { //if (microseconds < 1000) // COUT(2) << "Warning: Windows cannot sleep less than 1ms, ignoring" << std::endl; Sleep(microseconds / 1000); } void msleep(unsigned long milliseconds) { Sleep(milliseconds); } void sleep(unsigned long seconds) { Sleep(seconds * 1000); } } #else /* Linux/Apple */ #include namespace orxonox { void usleep(unsigned long usec) { ::usleep(usec); } void msleep(unsigned long msec) { ::usleep(msec * 1000); } void sleep(unsigned long sec) { ::usleep(sec * 1000000); } } #endif