/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @ingroup SingletonScope @brief Declaration of the classes that are needed to use Scopes: orxonox::Scope, orxonox::ScopeListener, and orxonox::ScopeManager. @anchor Scope A virtual scope can be represented by an instance of class orxonox::Scope. orxonox::Scope<@a scope> is a template an its template argument defines the name of the virtual scope. See orxonox::ScopeID for an enumeration of the available values for @a scope. The orxonox::Scope object for a given @a scope can be activated or deactivated. Instances of orxonox::ScopeListener can register for a given @a scope and will get a notification if the corresponding orxonox::Scope object changes its state. To avoid multiple instances of orxonox::Scope<@a scope> in different libraries, each instance of orxonox::Scope registers in orxonox::ScopeManager, where they are linked statically in the util library. Scopes are usually used to control the creation and destruction of Singletons. @see orxonox::ScopedSingletonManager @see orxonox::Singleton */ #ifndef __Util_Scope_H__ #define __Util_Scope_H__ #include "UtilPrereqs.h" #include #include #include #include #include "Debug.h" namespace orxonox { /** @brief The ScopeManager stores the variables of the Scope templates in a statically linked context. If all Scope objects are managed by this class, they are statically linked in the util library. Without this, a new instance of Scope for each T would be created in every library of Orxonox, which is of course not the desired behavior. @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. */ class _UtilExport ScopeManager { template friend class Scope; friend class ScopeListener; private: static std::map instanceCounts_s; //!< Counts the number of active instances (>0 means active) for a scope static std::map > listeners_s; //!< Stores all listeners for a scope }; /** @brief ScopeListeners register themselves in the corresponding Scope and wait for notifications. Notifications are sent if a Scope is activated or deactivated. @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. */ class _UtilExport ScopeListener { template friend class Scope; protected: //! Constructor: Registers the instance. ScopeListener(ScopeID::Value scope) : scope_(scope), bActivated_(false) { ScopeManager::listeners_s[this->scope_].insert(this); } //! Destructor: Unregisters the instance. virtual ~ScopeListener() { ScopeManager::listeners_s[this->scope_].erase(this); } //! Gets called if the scope is activated virtual void activated() = 0; //! Gets called if the scope is deactivated virtual void deactivated() = 0; private: ScopeID::Value scope_; //!< Store the scope to unregister on destruction bool bActivated_; }; /** @brief A scope for a given template argument is either active or not. Objects inheriting from a ScopeListener are registered in a list (different for each scope). If the scope gets activated or deactivated, all objects in this list are notified. @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. */ template class Scope { public: //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything. Scope() { try { ScopeManager::instanceCounts_s[scope]++; assert(ScopeManager::instanceCounts_s[scope] > 0); if (ScopeManager::instanceCounts_s[scope] == 1) { Loki::ScopeGuard deactivator = Loki::MakeObjGuard(*this, &Scope::deactivateListeners); for (typename std::set::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) { (*it)->activated(); (*(it++))->bActivated_ = true; } deactivator.Dismiss(); } } catch (...) { ScopeManager::instanceCounts_s[scope]--; throw; } } //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything. ~Scope() { ScopeManager::instanceCounts_s[scope]--; // This shouldn't happen but just to be sure: check if the count is positive assert(ScopeManager::instanceCounts_s[scope] >= 0); if (ScopeManager::instanceCounts_s[scope] < 0) ScopeManager::instanceCounts_s[scope] = 0; if (ScopeManager::instanceCounts_s[scope] == 0) this->deactivateListeners(); } //! Deactivates the listeners of this scope in case the scope is destroyed or the construction fails. void deactivateListeners() { for (typename std::set::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) { if ((*it)->bActivated_) { try { (*it)->deactivated(); } catch (...) { COUT(0) << "ScopeListener::deactivated() failed! This MUST NOT happen, fix it!" << std::endl; } (*(it++))->bActivated_ = false; } else ++it; } } //! Returns true if the scope is active. static bool isActive() { return (ScopeManager::instanceCounts_s[scope] > 0); } }; } #endif /* __Util_Scope_H__ */