/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Fabian 'x3n' Landau * Benjamin Grauer * Co-authors: * ... */ /** @defgroup Convert Conversion functions @ingroup Util */ /** Functions that convert values between different types. @file @ingroup Convert @par Usage There are three ways to use the conversions depending on what you need.
- For simply converting values without having to know whether the conversion was successful (for instance float --> string), use orxonox::multi_cast which effectively works exactly like static_cast, etc. @code float input = 42.0; std::string output = multi_cast(input); @endcode - If you care about whether the conversion was successful, use orxonox::convertValue. @code std::string input("3.4"); float output; bool success = convertValue(&output, input); @endcode - If you care about success and if you can also feed a fallback value, use orxonox::convertValue. @code std::string input("3.4"); float output; bool success = convertValue(&output, input, 0.0); @endcode - If success doesn't matter but you can feed a fallback value, use orxonox::getConvertedValue. @code std::string input("3.4"); float output = getConvertedValue(input, 0.0); @endcode @details The back end of these functions are the actual implementations for the specific conversions, for instance from Ogre::Vector3 to std::string and vice versa. Some of them also use the iostream operators.
The real deal is evaluating which function is needed for a conversion based on the input and output type. But there are lots of catches in conjunction with templates which explains why there are so many functions in this file.

@par Search Order Finding the right function is governed by priority rules:
-# (Partial) template specialisation of orxonox::ConverterExplicit::convert() -# An implicit conversion. This includes 'FooBar' to 'int' if FooBar defines operator int() or float(). -# Global or member operators for iostream when converting from or to std::string (and FROM const char*) -# (Partial) template specialisation of orxonox::ConverterFallback::convert() -# Fallback function that displays "Could not convert value" with type information obtained from typeid(). @par Implementing conversion functions To do that you probably need to know a thing or two about the types involved. So, get ready with that.
Usually the best way to do it is specialising of the orxonox::ConverterFallback template, like this: @code template <> struct _UtilExport ConverterFallback { static bool convert(MyType* output, const std::string& input) { ... return success; } }; @endcode This piece of code converts an std::string to MyType and returns whether the conversion was successful. You can also use partial specialisation.
The advantage with orxonox::ConverterFallback is that it has a low priority meaning that when there is an implicit conversion or an iostream method, that comes first and you don't have to deal with it (and the accompanying function call ambiguity).
However sometimes you would like to explicitely replace such a conversion. That's where orxonox::ConverterExplicit comes in handy (for instance we replaced the operator << conversions for Ogre::VectorX with our own functions). @note There has to be an exact type match when using template specialisations.
Template specialisations can be defined after including this file. But any implicit cast function or iostream operator has to be included in this file! @par Understanding the Code In order to understand how the templates work, it is probably best to study the functions in order of calling. There are lots of comments explaining what happens, but you'll need to understand a deal about partial template specialisation and function headers are matched in C++. */ #ifndef _Converter_H__ #define _Converter_H__ #include "UtilPrereqs.h" #include #include #include #include #include "Debug.h" #include "ImplicitConversion.h" namespace orxonox { /////////////////// // No Conversion // /////////////////// /// Default template. No conversion available at all. template struct ConverterFallback { FORCEINLINE static bool convert(ToType* output, const FromType& input) { COUT(2) << "Could not convert value of type " << typeid(FromType).name() << " to type " << typeid(ToType).name() << std::endl; return false; } }; /// If all else fails, try a dynamic_cast for pointer types. template struct ConverterFallback { FORCEINLINE static bool convert(ToType** output, FromType* const input) { ToType* temp = dynamic_cast(input); if (temp) { *output = temp; return true; } else return false; } }; } /////////////////////// // ConverterFallback // /////////////////////// /** Fallback template for stringstream @details Neither FromType nor ToType was std::string, therefore delegate to orxonox::ConverterFallback */ template struct ConverterStringStream { FORCEINLINE static bool convert(ToType* output, const FromType& input) { return orxonox::ConverterFallback::convert(output, input); } }; ///////////// // OStream // ///////////// /// Extra namespace to avoid exposing the iostream operators in it namespace fallbackTemplates { /// Fallback operator <<() (delegates to orxonox::ConverterFallback) template FORCEINLINE bool operator <<(std::ostream& outstream, const FromType& input) { std::string temp; if (orxonox::ConverterFallback::convert(&temp, input)) { std::operator <<(outstream, temp); return true; } else return false; } } /// Template that evaluates whether we can convert to std::string via ostringstream template struct ConverterStringStream { FORCEINLINE static bool convert(std::string* output, const FromType& input) { using namespace fallbackTemplates; // this operator call only chooses fallbackTemplates::operator<<() // if there's no other fitting function std::ostringstream oss; // Note: std::ostream has operator!() to tell whether any error flag was set if (oss << input) { (*output) = oss.str(); return true; } else return false; } }; ///////////// // IStream // ///////////// namespace fallbackTemplates { /// Fallback operator >>() (delegates to orxonox::ConverterFallback) template FORCEINLINE bool operator >>(std::istream& instream, ToType& output) { std::string input(static_cast(instream).str()); return orxonox::ConverterFallback::convert(&output, input); } } /// Template that evaluates whether we can convert from std::string via istringstream template struct ConverterStringStream { FORCEINLINE static bool convert(ToType* output, const std::string& input) { using namespace fallbackTemplates; // this operator call chooses fallbackTemplates::operator>>() // only if there's no other fitting function std::istringstream iss(input); // Note: std::istream has operator!() to tell whether any error flag was set if (iss >> (*output)) { return true; } else return false; } }; namespace orxonox { /////////////////// // Implicit Cast // /////////////////// /// %Template delegates to ::ConverterStringStream template FORCEINLINE bool convertImplicitely(ToType* output, const FromType& input, Loki::Int2Type) { return ConverterStringStream::convert(output, input); } /// Makes an implicit cast from \a FromType to \a ToType template FORCEINLINE bool convertImplicitely(ToType* output, const FromType& input, Loki::Int2Type) { (*output) = static_cast(input); return true; } //////////////////////////////// // ConverterExplicit Fallback // //////////////////////////////// /** Default template if no orxonox::ConverterExplicit is available @details Evaluates whether \a FromType can be implicitly converted to \a ToType by the use the ImplicitConversion magic. */ template struct ConverterExplicit { enum { probe = ImplicitConversion::exists }; FORCEINLINE static bool convert(ToType* output, const FromType& input) { // Use the probe's value to delegate to the right function return convertImplicitely(output, input, Loki::Int2Type()); } }; ////////////////////// // Public Functions // ////////////////////// /** @brief Converts any value to any other as long as there exists a conversion. @details Otherwise, the conversion will generate a runtime warning and return false. @see Convert.h @param output A pointer to the variable where the converted value will be stored @param input The original value */ template FORCEINLINE bool convertValue(ToType* output, const FromType& input) { return ConverterExplicit::convert(output, input); } // Calls convertValue and returns true if the conversion was successful. // Otherwise the fallback is used. /** @brief Converts any value to any other as long as there exists a conversion. Otherwise, the conversion will generate a runtime warning and return false. If the conversion doesn't succeed, \a fallback is written to \a output. @see Convert.h @param output A pointer to the variable where the converted value will be stored @param input The original value @param fallback A default value that gets written to '*output' if there is no conversion. */ template FORCEINLINE bool convertValue(ToType* output, const FromType& input, const ToType& fallback) { if (convertValue(output, input)) return true; else { (*output) = fallback; return false; } } /// Directly returns the converted value, but uses the fallback on failure. @see convertValue template FORCEINLINE ToType getConvertedValue(const FromType& input, const ToType& fallback) { ToType output; convertValue(&output, input, fallback); return output; } /** @brief Converts any value to any other as long as there exists a conversion. @details Use exactly the way you use static_cast, etc.
A failed conversion will return a default instance of \a ToType (possibly uninitialised) @see Convert.h @param input The original value */ template FORCEINLINE ToType multi_cast(const FromType& input) { ToType output; convertValue(&output, input); return output; } //////////////////////////////// // Special string conversions // //////////////////////////////// /// Delegates conversion from const char* to std::string template struct ConverterExplicit { FORCEINLINE static bool convert(ToType* output, const char* input) { return convertValue(output, input); } }; /// Conversion would exhibit ambiguous << or >> operators when using iostream template <> struct ConverterExplicit { FORCEINLINE static bool convert(std::string* output, const char input) { *output = input; return true; } }; /// Conversion would exhibit ambiguous << or >> operators when using iostream template <> struct ConverterExplicit { FORCEINLINE static bool convert(std::string* output, const unsigned char input) { *output = input; return true; } }; /// Conversion would exhibit ambiguous << or >> operators when using iostream template <> struct ConverterExplicit { FORCEINLINE static bool convert(char* output, const std::string& input) { if (!input.empty()) *output = input[0]; else *output = '\0'; return true; } }; /// Conversion would exhibit ambiguous << or >> operators when using iostream template <> struct ConverterExplicit { FORCEINLINE static bool convert(unsigned char* output, const std::string& input) { if (!input.empty()) *output = input[0]; else *output = '\0'; return true; } }; /// Conversion from bool to std::string template <> struct ConverterExplicit { FORCEINLINE static bool convert(std::string* output, const bool& input) { if (input) *output = "true"; else *output = "false"; return true; } }; /// Conversion from std::string to bool template <> struct _UtilExport ConverterExplicit { static bool convert(bool* output, const std::string& input); }; } #endif /* _Convert_H__ */