/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _Clock_H__ #define _Clock_H__ #include "UtilPrereqs.h" #include "OgreForwardRefs.h" namespace orxonox { class _UtilExport Clock { public: Clock(); ~Clock(); void capture(); unsigned long long getMicroseconds() const { return tickTime_; } unsigned long long getMilliseconds() const { return tickTime_ / 1000; } unsigned long getSeconds() const { return static_cast (tickTime_ / 1000000); } float getSecondsPrecise() const { return static_cast(tickTime_ / 1000000.0f); } float getDeltaTime() const { return tickDtFloat_; } long getDeltaTimeMicroseconds() const { return tickDt_; } unsigned long long getRealMicroseconds() const; private: Clock(const Clock& instance); Ogre::Timer* timer_; unsigned long long tickTime_; long tickDt_; float tickDtFloat_; }; } #endif /* _Clock_H__ */