/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Compiles all the interfaces in the tools library with mostly just a constructor. */ #include "Tickable.h" #include "TimeFactorListener.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "network/NetworkFunction.h" namespace orxonox { //---------------------------- // TimeFactorListener //---------------------------- registerStaticNetworkFunction( &TimeFactorListener::setTimeFactorInternal ); float TimeFactorListener::timefactor_s = 1.0f; TimeFactorListener::TimeFactorListener() { RegisterRootObject(TimeFactorListener); } /*static*/ void TimeFactorListener::setTimeFactor( float factor ) { if ( !GameMode::isStandalone() ) callStaticNetworkFunction( &TimeFactorListener::setTimeFactorInternal, CLIENTID_UNKNOWN, factor ); TimeFactorListener::setTimeFactorInternal(factor); } /*static*/ void TimeFactorListener::setTimeFactorInternal( float factor ) { float oldFactor = TimeFactorListener::timefactor_s; TimeFactorListener::timefactor_s = factor; for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) it->changedTimeFactor(factor, oldFactor); } //---------------------------- // Tickable //---------------------------- /** @brief Constructor: Registers the object in the Tickable-list */ Tickable::Tickable() { RegisterRootObject(Tickable); } }