/* =========================================================================== Copyright (C) 2008 Daniel Örstadius This file is part of bsp-renderer source code. bsp-renderer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. bsp-renderer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with bsp-renderer. If not, see . */ // BspVertex.h -- used in the tessellation of the Bezier patches #ifndef _BSPVERTEX_H #define _BSPVERTEX_H class BspVertex { public: BspVertex(); BspVertex(float p[3], float texcoord[2][2], float n[3]); float mPosition[3]; float mTexcoord[2][2]; float mNormal[3]; BspVertex operator+(BspVertex a); BspVertex operator*(float a); void normalise(void); }; #endif