/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Reto Grieder * */ /** @file @brief */ #ifndef _TextureGenerator_H__ #define _TextureGenerator_H__ #include "tools/ToolsPrereqs.h" #include #include #include "util/UtilPrereqs.h" namespace orxonox { class _ToolsExport TextureGenerator { public: static const std::string& getMaterialName(const std::string& textureName, const ColourValue& colour); private: // static class, no instances allowed: TextureGenerator() = delete; TextureGenerator(const TextureGenerator&) = delete; TextureGenerator& operator=(const TextureGenerator&) = delete; ~TextureGenerator() = delete; static std::map> materials_s; static unsigned int materialCount_s; }; } #endif /* _TextureGenerator_H__ */