/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _ResourceCollection_H__ #define _ResourceCollection_H__ #include "tools/ToolsPrereqs.h" #include #include #include "core/BaseObject.h" namespace orxonox { class _ToolsExport ResourceCollection : public BaseObject { public: ResourceCollection(Context* context); virtual ~ResourceCollection() = default; virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; void setResourceGroup(const std::string& resourceGroup); const std::string& getResourceGroup() const { return resourceGroup_; } void addResourceLocation(ResourceLocation* location); void removeResourceLocation(ResourceLocation* location); ResourceLocation* getResourceLocation(unsigned int index) const; private: // non-copyable: ResourceCollection(const ResourceCollection&) = delete; ResourceCollection& operator=(const ResourceCollection&) = delete; std::string resourceGroup_; std::vector resourceLocations_; }; } #endif /* _ResourceCollection_H__ */