/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "ResourceCollection.h" #include "util/Exception.h" #include "core/CoreIncludes.h" #include "core/Resource.h" #include "core/XMLPort.h" #include "ResourceLocation.h" namespace orxonox { CreateFactory(ResourceCollection); ResourceCollection::ResourceCollection(BaseObject* creator) : BaseObject(creator) { RegisterObject(ResourceCollection); // Default group is "General" this->setResourceGroup(Resource::DEFAULT_GROUP); } ResourceCollection::~ResourceCollection() { } void ResourceCollection::XMLPort(Element& xmlelement, XMLPort::Mode mode) { XMLPortParam(ResourceCollection, "resourceGroup", setResourceGroup, getResourceGroup, xmlelement, mode); XMLPortObject(ResourceCollection, ResourceLocation, "", addResourceLocation, getResourceLocation, xmlelement, mode); } void ResourceCollection::setResourceGroup(const std::string& resourceGroup) { if (resourceGroup.empty()) { COUT(2) << "Warning: \"\" is not a valid resource group." << std::endl; return; } if (!resourceLocations_.empty()) ThrowException(InitialisationFailed, "ResourceGroup: Group change not allowed with locations already added!"); resourceGroup_ = resourceGroup; } void ResourceCollection::addResourceLocation(ResourceLocation* location) { location->load(resourceGroup_); this->resourceLocations_.push_back(location); } void ResourceCollection::removeResourceLocation(ResourceLocation* location) { for (std::vector::iterator it = resourceLocations_.begin(); it != resourceLocations_.end(); ) { if (*it == location) { it = resourceLocations_.erase(it); location->unload(); // doesn't throw } else ++it; } } ResourceLocation* ResourceCollection::getResourceLocation(unsigned int index) const { if (index >= resourceLocations_.size()) return NULL; else return resourceLocations_[index]; } }