/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _ParticleInterface_H__ #define _ParticleInterface_H__ #include "tools/ToolsPrereqs.h" #include "util/OgreForwardRefs.h" #include "tools/interfaces/TimeFactorListener.h" namespace orxonox { class _ToolsExport ParticleInterface : public TimeFactorListener { public: ParticleInterface(Ogre::SceneManager* scenemanager, const std::string& templateName, LODParticle::Value detaillevel); virtual ~ParticleInterface(); void setConfigValues(); inline Ogre::ParticleSystem* getParticleSystem() { return this->particleSystem_; } Ogre::ParticleEmitter* createNewEmitter(); Ogre::ParticleEmitter* getEmitter(unsigned int emitterNr) const; void removeEmitter(unsigned int emitterNr); void removeAllEmitters(); unsigned int getNumEmitters() const; Ogre::ParticleAffector* addAffector(const std::string& name); Ogre::ParticleAffector* getAffector(unsigned int affectorNr); void removeAffector(unsigned int affectorNr); void removeAllAffectors(); unsigned int getNumAffectors() const; inline float getSpeedFactor() const { return this->speedFactor_; } void setSpeedFactor(float factor); bool getKeepParticlesInLocalSpace() const; void setKeepParticlesInLocalSpace(bool keep); void setEnabled(bool enable); inline bool isEnabled() const { return this->bEnabled_; } void setVisible(bool visible); inline bool isVisible() const { return this->bVisible_; } void setDetailLevel(unsigned int level); protected: virtual void changedTimeFactor(float factor_new, float factor_old); private: void updateVisibility(); void detailLevelChanged(); Ogre::ParticleSystem* particleSystem_; Ogre::SceneManager* scenemanager_; bool bVisible_; bool bEnabled_; bool bAllowedByLOD_; unsigned int detaillevel_; //!< Detail level of this particle effect (0: off, 1: low, 2: normal, 3: high) float speedFactor_; // config values unsigned int globalDetailLevel_; //!< Global maximum detail level of particle effects (0: off, 1: low, 2: normal, 3: high) static unsigned int counter_s; }; } #endif /* _ParticleInterface_H__ */