/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ #ifndef _Server_H__ #define _Server_H__ #include "NetworkPrereqs.h" #include "util/UtilPrereqs.h" #include "core/CorePrereqs.h" #include "Host.h" #include "GamestateManager.h" #include "ServerConnection.h" namespace orxonox { /** * This class is the root class of the network module for a server. * It implements all functions necessary for a Server */ class _NetworkExport Server : public Host, public ServerConnection, public GamestateManager{ public: Server(); Server(int port); Server(int port, const std::string& bindAddress); ~Server(); void open(); void close(); bool processChat(const std::string& message, unsigned int playerID); bool queuePacket(ENetPacket *packet, int clientID); void update(const Clock& time); unsigned int getRTT(unsigned int clientID); virtual void printRTT(); double getPacketLoss(unsigned int clientID); protected: void updateGamestate(); private: virtual bool isServer_(){return true;} unsigned int shipID(){return 0;} unsigned int playerID(){return 0;} void addPeer(ENetEvent *event); void removePeer(ENetEvent *event); bool createClient(int clientID); void disconnectClient( ClientInformation *client); bool processPacket( ENetPacket *packet, ENetPeer *peer ); bool sendGameState(); bool sendObjectDeletes(); virtual bool chat(const std::string& message); virtual bool broadcast(const std::string& message); bool sendChat(const std::string& message, unsigned int clientID); void syncClassid(unsigned int clientID); float timeSinceLastUpdate_; }; } #endif /* _Server_H__ */