/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss , (C) 2008 * Co-authors: * ... * */ #ifndef _NETWORK_Host_H__ #define _NETWORK_Host_H__ #include "NetworkPrereqs.h" #include "GamestateManager.h" #include "core/CorePrereqs.h" #include namespace orxonox { const unsigned int CLIENTID_SERVER = 0; const unsigned int NETWORK_FREQUENCY = 25; const float NETWORK_PERIOD = 1.0f/NETWORK_FREQUENCY; /** * @brief Base class of Server and Client * This is the Base class of the Server and Client classes * - Makes server and client a singleton * - defines static functions available on both server and client * - is the interface to be used when communicating with the network * @author Oliver Scheuss */ class _NetworkExport Host: public GamestateManager { private: //TODO add these functions or adequate //virtual bool processChat(packet::Chat *message, unsigned int clientID)=0; //virtual bool sendChat(packet::Chat *chat)=0; virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID)=0; virtual bool chat(const std::string& message)=0; virtual bool broadcast(const std::string& message)=0; virtual bool processChat(const std::string& message, unsigned int playerID)=0; virtual bool isServer_()=0; protected: Host(); virtual ~Host(); void setActive( bool bActive ){ bIsActive_ = bActive; } // static Host *instance_; public: // static Host* getInstance(){ return instance_; } static bool running(){ return instances_s.size(); } static void addPacket(ENetPacket* packet, int clientID = NETWORK_PEER_ID_SERVER, uint8_t channelID = 0); //static bool chat(std::string& message); // static bool receiveChat(packet::Chat *message, unsigned int clientID); static unsigned int getPlayerID(){ return clientID_s; } static void setClientID(unsigned int id){ clientID_s = id; } static bool isServer(); static void Chat(const std::string& message); static bool Broadcast(const std::string& message); static bool incomingChat(const std::string& message, unsigned int playerID); virtual void printRTT()=0; bool isActive(){ return bIsActive_; } private: static uint32_t clientID_s; static std::vector instances_s; bool bIsActive_; }; } #endif /* _NETWORK_Host_H__ */