/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @ingroup SingletonScope @brief Declaration of orxonox::ScopeManager. */ #ifndef __ScopeManager_H__ #define __ScopeManager_H__ #include "core/CorePrereqs.h" #include #include #include "util/Singleton.h" namespace orxonox { /** @brief The ScopeManager stores the variables of the Scope templates in a statically linked context. If all Scope objects are managed by this class, they are statically linked in the core library. Without this, a new instance of Scope for each T would be created in every library of Orxonox, which is of course not the desired behavior. @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. */ class _CoreExport ScopeManager : public Singleton { friend class Singleton; public: /** Adds a scope and activates all listeners which are registered for this scope */ void addScope(ScopeID::Value scope); /** Removes a scope and deactivates all listeners which are registered for this scope */ void removeScope(ScopeID::Value scope); /** Returns true if this scope is active */ bool isActive(ScopeID::Value scope); /** Registers a listener for the given scope. If the scope is already active, the listener is activate immediately. */ void addListener(ScopeListener* listener, ScopeID::Value scope); /** Unregisters a listener for the given scope. If the scope is still active, the listener is deactivated before removal. */ void removeListener(ScopeListener* listener, ScopeID::Value scope); /** Returns all registered listeners for a given scope. */ const std::set& getListeners(ScopeID::Value scope) { return this->listeners_[scope]; } private: void activateListenersForScope(ScopeID::Value scope); void deactivateListenersForScope(ScopeID::Value scope); void activateListener(ScopeListener* listener); void deactivateListener(ScopeListener* listener); std::set activeScopes_; std::map> listeners_; //!< Stores all listeners for a scope static ScopeManager* singletonPtr_s; }; } #endif /* __ScopeManager_H__ */