/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _Core_Keyboard_H__ #define _Core_Keyboard_H__ #include "InputPrereqs.h" #include "InputDevice.h" namespace orxonox { //! %Template parameter collection for the base class struct KeyboardTraits { typedef Keyboard DeviceClass; typedef OIS::Keyboard OISDeviceClass; typedef KeyEvent ButtonType; typedef KeyEvent& ButtonTypeParam; static const OIS::Type OISDeviceValue = OIS::OISKeyboard; }; /** @brief Wraps around an OIS::Mouse and forwards the input events to a list of input states. It also saves the state of the keyboard modifiers (like shift, etc.) */ class _CoreExport Keyboard : public InputDeviceTemplated , public OIS::KeyListener { friend class InputDeviceTemplated; //! Super class alias typedef InputDeviceTemplated super; public: //! Only resets the keyboard modifiers. Initialising is done in the base class. Keyboard(unsigned int id, OIS::InputManager* oisInputManager) : super(id, oisInputManager), modifiers_(0) { } ~Keyboard() = default; private: //! Resets the keyboard modifiers void clearBuffersImpl() { this->modifiers_ = 0; } //! Translates the KeyHandle to a KeyEvent KeyEvent& getButtonEventArg(KeyEvent& button) { button.setModifiers(modifiers_); return button; } virtual bool keyPressed(const OIS::KeyEvent& arg) override; virtual bool keyReleased(const OIS::KeyEvent& arg) override; //! Returns the class name as string static std::string getClassNameImpl() { return "Keyboard"; } static unsigned int getKeyText(const OIS::KeyEvent& arg); //! Bit mask representing keyboard modifiers int modifiers_; }; } #endif /* _Core_Keyboard_H__ */