/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "WindowEventListener.h" #include "CoreIncludes.h" namespace orxonox { unsigned int WindowEventListener::windowWidth_s = 0; unsigned int WindowEventListener::windowHeight_s = 0; RegisterAbstractClass(WindowEventListener).inheritsFrom(); WindowEventListener::WindowEventListener() { RegisterObject(WindowEventListener); } //! Calls all registered objects /*static*/ void WindowEventListener::moveWindow() { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) it->windowMoved(); } //! Calls all registered objects and sets the static variables /*static*/ void WindowEventListener::resizeWindow(unsigned int newWidth, unsigned int newHeight) { windowWidth_s = newWidth; windowHeight_s = newHeight; for (ObjectList::iterator it = ObjectList::begin(); it; ++it) it->windowResized(newWidth, newHeight); } //! Calls all registered objects /*static*/ void WindowEventListener::changeWindowFocus(bool bFocus) { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) it->windowFocusChanged(bFocus); } }