/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Definition of the ObjectListBase class. The ObjectListBase is a double-linked list, used by Identifiers to store all objects of a given class. Newly created objects are added through the RegisterObject-macro in its constructor. */ #ifndef _ObjectListBase_H__ #define _ObjectListBase_H__ #include "CorePrereqs.h" #include #include "OrxonoxClass.h" namespace orxonox { // ############################### // ### ObjectListBaseElement ### // ############################### //! The list-element of the ObjectListBase class _CoreExport ObjectListBaseElement { public: /** @brief Constructor: Creates the list-element with an object. @param object The object to store */ ObjectListBaseElement(OrxonoxClass* objectBase) : next_(0), prev_(0), objectBase_(objectBase) {} ObjectListBaseElement* next_; //!< The next element in the list ObjectListBaseElement* prev_; //!< The previous element in the list OrxonoxClass* objectBase_; }; // ############################### // ### ObjectListElement ### // ############################### //! The list-element that actually contains the object template class ObjectListElement : public ObjectListBaseElement { public: ObjectListElement(T* object) : ObjectListBaseElement(static_cast(object)), object_(object) {} T* object_; //!< The object }; // ############################### // ### ObjectListBase ### // ############################### //! The ObjectListBase contains all objects of a given class. /** The ObjectListBase is used by Identifiers to store all objects of their given class. Use ObjectList to get the list of all T's and Iterator to iterate through them. */ class _CoreExport ObjectListBase { friend class MetaObjectListElement; public: ObjectListBase(Identifier* identifier); ~ObjectListBase(); ObjectListBaseElement* add(ObjectListBaseElement* element); struct Export { Export(ObjectListBase* list, ObjectListBaseElement* element) : list_(list), element_(element) {} ObjectListBase* list_; ObjectListBaseElement* element_; }; /** @brief Returns a pointer to the first element in the list. @return The element */ inline Export begin() { return ObjectListBase::Export(this, this->first_); } /** @brief Returns a pointer to the element after the last element in the list. @return The element */ inline Export end() { return ObjectListBase::Export(this, 0); } /** @brief Returns a pointer to the last element in the list. @return The element */ inline Export rbegin() { return ObjectListBase::Export(this, this->last_); } /** @brief Returns a pointer to the element in front of the first element in the list. @return The element */ inline Export rend() { return ObjectListBase::Export(this, 0); } inline void registerIterator(void* iterator) { this->iterators_.push_back(iterator); } inline void unregisterIterator(void* iterator) { for (unsigned int i = 0; i < this->iterators_.size(); ++i) { if (iterators_[i] == iterator) { iterators_.erase(iterators_.begin() + i); break; } } } inline void registerObjectListIterator(void* iterator) { this->objectListIterators_.push_back(iterator); } inline void unregisterObjectListIterator(void* iterator) { for (unsigned int i = 0; i < this->objectListIterators_.size(); ++i) { if (objectListIterators_[i] == iterator) { objectListIterators_.erase(objectListIterators_.begin() + i); break; } } } void notifyIterators(OrxonoxClass* object) const; inline Identifier* getIdentifier() const { return this->identifier_; } private: Identifier* identifier_; //!< The Iterator owning this list ObjectListBaseElement* first_; //!< The first element in the list ObjectListBaseElement* last_; //!< The last element in the list std::vector iterators_; //!< A list of Iterators pointing on an element in this list std::vector objectListIterators_; //!< A list of ObjectListIterators pointing on an element in this list }; } #endif /* _ObjectListBase_H__ */