/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Implementation of the ObjectListBase class. The ObjectListBase is a double-linked list, used by Identifiers to store all objects of a given class. Newly created objects are added through the RegisterObject-macro in its constructor. */ #include "ObjectListBase.h" #include #include "Identifier.h" #include "Iterator.h" #include "ObjectListIterator.h" namespace orxonox { /** @brief Constructor: Sets default values. */ ObjectListBase::ObjectListBase(Identifier* identifier) { this->identifier_ = identifier; this->first_ = 0; this->last_ = 0; } /** @brief Destructor: Deletes all list-elements, but NOT THE OBJECTS. */ ObjectListBase::~ObjectListBase() { ObjectListBaseElement* temp; while (this->first_) { temp = this->first_->next_; delete this->first_; this->first_ = temp; } } /** @brief Increases all Iterators that currently point on the given element (because it gets removed). @param element The element that gets removed */ void ObjectListBase::notifyIterators(OrxonoxClass* object) const { for (std::vector::const_iterator it = this->iterators_.begin(); it != this->iterators_.end(); ++it) ((Iterator*)(*it))->incrementIfEqual(object); for (std::vector::const_iterator it = this->objectListIterators_.begin(); it != this->objectListIterators_.end(); ++it) ((ObjectListIterator*)(*it))->incrementIfEqual(object); } /** @brief Adds a new object to the end of the list. @param object The object to add @return The pointer to the new ObjectListBaseElement, needed by the MetaObjectList of the added object */ ObjectListBaseElement* ObjectListBase::add(ObjectListBaseElement* element) { if (!this->last_) { // If the list is empty this->last_ = element; this->first_ = this->last_; // There's only one object in the list now } else { // If the list isn't empty ObjectListBaseElement* temp = this->last_; this->last_ = element; this->last_->prev_ = temp; temp->next_ = this->last_; } return this->last_; } }