/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "GameConfig.h" #include "core/CoreIncludes.h" #include "core/config/ConfigValueIncludes.h" namespace orxonox { RegisterClassNoArgs(GameConfig); GameConfig::GameConfig() { RegisterObject(GameConfig); this->setConfigValues(); } void GameConfig::setConfigValues() { SetConfigValue(statisticsRefreshCycle_, 250000) .description("Sets the time in microseconds interval at which average fps, etc. get updated."); SetConfigValue(statisticsAvgLength_, 1000000) .description("Sets the time in microseconds interval at which average fps, etc. gets calculated."); SetConfigValueExternal(fpsLimit_, "GraphicsSettings", "fpsLimit", 50) .description("Sets the desired frame rate (0 for no limit)."); } }