/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "Event.h" #include "BaseObject.h" #include "Executor.h" namespace orxonox { EventContainer::~EventContainer() { delete this->eventfunction_; } void EventContainer::process(BaseObject* object, const Event& event) { if (this->bActive_) { COUT(2) << "Warning: Detected Event loop in section \"" << this->eventname_ << "\" of object \"" << object->getName() << "\" and fired by \"" << event.originator_->getName() << "\"" << std::endl; return; } this->bActive_ = true; if (this->eventname_ == event.sectionname_) { if (event.originator_->isA(this->subclass_)) { if (event.activate_) ++this->activeEvents_; else { --this->activeEvents_; if (this->activeEvents_ < 0) this->activeEvents_ = 0; } if (this->eventfunction_->getParamCount() == 0 && event.activate_) (*this->eventfunction_)(); else if ((this->activeEvents_ == 1 && event.activate_) || (this->activeEvents_ == 0 && !event.activate_)) { if (this->eventfunction_->getParamCount() == 1) (*this->eventfunction_)(this->activeEvents_); else if (this->eventfunction_->getParamCount() >= 2 && event.castedOriginator_) (*this->eventfunction_)(this->activeEvents_, event.castedOriginator_); } } } this->bActive_ = false; } }