/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _CoreStaticInitializationHandler_H__ #define _CoreStaticInitializationHandler_H__ #include "core/CorePrereqs.h" #include "module/StaticInitializationHandler.h" namespace orxonox { class _CoreExport CoreStaticInitializationHandler : public StaticInitializationHandler { friend class Core; public: CoreStaticInitializationHandler() : bInitInstances_(false) {} virtual void setupHandler() override; virtual void shutdownHandler() override; virtual void loadModule(ModuleInstance* module) override; virtual void unloadModule(ModuleInstance* module) override; inline void setInitInstances(bool bInitInstances) { this->bInitInstances_ = bInitInstances; } private: void loadInstances(ModuleInstance* module); void initInstances(ModuleInstance* module); void destroyObjects(ModuleInstance* module); bool bInitInstances_; }; } #endif /* _CoreStaticInitializationHandler_H__ */