/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Implementation of the BaseObject class. */ #include "BaseObject.h" #include #include "util/StringUtils.h" #include "CoreIncludes.h" #include "Event.h" #include "EventIncludes.h" #include "Functor.h" #include "Iterator.h" #include "Template.h" #include "XMLFile.h" #include "XMLNameListener.h" #include "XMLPort.h" namespace orxonox { CreateFactory(BaseObject); /** @brief Constructor: Registers the object in the BaseObject-list. */ BaseObject::BaseObject(BaseObject* creator) : bInitialized_(false) { RegisterRootObject(BaseObject); this->bInitialized_ = true; this->bActive_ = true; this->bVisible_ = true; this->oldGametype_ = 0; this->bRegisteredEventStates_ = false; this->lastLoadedXMLElement_ = 0; this->mainStateFunctor_ = 0; this->setCreator(creator); if (this->creator_) { this->setFile(this->creator_->getFile()); this->setNamespace(this->creator_->getNamespace()); this->setScene(this->creator_->getScene(), this->creator_->getSceneID()); this->setGametype(this->creator_->getGametype()); } else { this->file_ = 0; this->namespace_ = 0; this->scene_ = 0; this->sceneID_ = OBJECTID_UNKNOWN; this->gametype_ = 0; } } /** @brief Destructor */ BaseObject::~BaseObject() { if (this->isInitialized()) { for (std::map::const_iterator it = this->eventSources_.begin(); it != this->eventSources_.end(); ) this->removeEventSource((it++)->first); for (std::set::const_iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ) (*(it++))->removeEventSource(this); for (std::map::const_iterator it = this->eventStates_.begin(); it != this->eventStates_.end(); ++it) delete it->second; } } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) */ void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode) { XMLPortParam(BaseObject, "name", setXMLName, getName, xmlelement, mode); XMLPortParam(BaseObject, "visible", setVisible, isVisible, xmlelement, mode); XMLPortParam(BaseObject, "active", setActive, isActive, xmlelement, mode); XMLPortParam(BaseObject, "mainstate", setMainStateName, getMainStateName, xmlelement, mode); XMLPortObjectTemplate(BaseObject, Template, "templates", addTemplate, getTemplate, xmlelement, mode, Template*); XMLPortObject(BaseObject, BaseObject, "eventlisteners", addEventListener, getEventListener, xmlelement, mode); Element* events = 0; if (mode == XMLPort::LoadObject || mode == XMLPort::ExpandObject) events = xmlelement.FirstChildElement("events", false); else if (mode == XMLPort::SaveObject) {} if (events) this->XMLEventPort(*events, mode); } /** @brief Defines the possible event states of this object and parses eventsources from an XML file. @param xmlelement The XML-element @param loading Loading (true) or saving (false) */ void BaseObject::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) { XMLPortEventState(BaseObject, BaseObject, "activity", setActive, xmlelement, mode); XMLPortEventState(BaseObject, BaseObject, "visibility", setVisible, xmlelement, mode); XMLPortEventState(BaseObject, BaseObject, "mainstate", setMainState, xmlelement, mode); this->bRegisteredEventStates_ = true; } /** @brief Loads the name of the object through XML and calls all XMLNameListener. @param name The name of the object */ void BaseObject::setXMLName(const std::string& name) { this->setName(name); for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) it->loadedNewXMLName(this); } /** @brief Returns the levelfile that loaded this object. @return The levelfile */ const std::string& BaseObject::getFilename() const { if (this->file_) return this->file_->getFilename(); else return BLANKSTRING; } /** @brief Adds a Template to the object. @param name The name of the Template */ void BaseObject::addTemplate(const std::string& name) { Template* temp = Template::getTemplate(name); if (temp) this->addTemplate(temp); else COUT(1) << "Error: \"" << name << "\" is not a valid Template name (in class: " << this->getIdentifier()->getName() << ", name: " << this->getName() << ")." << std::endl; } /** @brief Adds a Template to the object. @param temp The Template */ void BaseObject::addTemplate(Template* temp) { this->templates_.insert(temp); temp->applyOn(this); } /** @brief Returns the Template with the given index. @param index The index */ Template* BaseObject::getTemplate(unsigned int index) const { unsigned int i = 0; for (std::set::const_iterator it = this->templates_.begin(); it != this->templates_.end(); ++it) { if (i == index) return (*it); i++; } return 0; } /** @brief Adds a new event source for a specific state. @param source The object which sends events to this object @param state The state of this object which will be affected by the events */ void BaseObject::addEventSource(BaseObject* source, const std::string& state) { this->eventSources_[source] = state; source->registerEventListener(this); } /** @brief Removes an eventsource (but doesn't unregister itself at the source). */ void BaseObject::removeEventSource(BaseObject* source) { this->eventSources_.erase(source); source->unregisterEventListener(this); } /** @brief Returns an eventsource with a given index. */ BaseObject* BaseObject::getEventSource(unsigned int index, const std::string& state) const { unsigned int i = 0; for (std::map::const_iterator it = this->eventSources_.begin(); it != this->eventSources_.end(); ++it) { if (it->second != state) continue; if (i == index) return it->first; ++i; } return 0; } /** @brief Adds an object which listens to the events of this object. The events are sent to the other objects mainstate. */ void BaseObject::addEventListener(BaseObject* listener) { this->eventListenersXML_.insert(listener); listener->addEventSource(this, "mainstate"); } /** @brief Returns an event listener with a given index. */ BaseObject* BaseObject::getEventListener(unsigned int index) const { unsigned int i = 0; for (std::set::const_iterator it = this->eventListenersXML_.begin(); it != this->eventListenersXML_.end(); ++it) { if (i == index) return *it; ++i; } return 0; } /** @brief Adds a new event-state to the object. Event-states are states which can be changed by events. @param name The name of the event @param state The object containing information about the event-state */ void BaseObject::addEventState(const std::string& name, EventState* state) { std::map::const_iterator it = this->eventStates_.find(name); if (it != this->eventStates_.end()) { COUT(2) << "Warning: Overwriting EventState in class " << this->getIdentifier()->getName() << "." << std::endl; delete (it->second); } this->eventStates_[name] = state; } /** @brief Returns the event-state with the given name. */ EventState* BaseObject::getEventState(const std::string& name) const { std::map::const_iterator it = this->eventStates_.find(name); if (it != this->eventStates_.end()) return ((*it).second); else return 0; } /** @brief Fires an event (without a state). */ void BaseObject::fireEvent(const std::string& name) { this->fireEvent(true, name); this->fireEvent(false, name); } /** @brief Fires an event which activates or deactivates a state. */ void BaseObject::fireEvent(bool activate, const std::string& name) { this->fireEvent(activate, this, name); } /** @brief Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). */ void BaseObject::fireEvent(bool activate, BaseObject* originator, const std::string& name) { Event event(activate, originator, name); for (std::set::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it) { event.statename_ = (*it)->eventSources_[this]; (*it)->processEvent(event); } } /** @brief Fires an event, using the Event struct. */ void BaseObject::fireEvent(Event& event) { for (std::set::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it) (*it)->processEvent(event); } /** @brief Processing an event by calling the right main state. @param event The event struct which contains the information about the event */ void BaseObject::processEvent(Event& event) { this->registerEventStates(); std::map::const_iterator it = this->eventStates_.find(event.statename_); if (it != this->eventStates_.end()) it->second->process(event, this); else if (event.statename_ != "") COUT(2) << "Warning: \"" << event.statename_ << "\" is not a valid state in object \"" << this->getName() << "\" of class " << this->getIdentifier()->getName() << "." << std::endl; else COUT(2) << "Warning: Event with invalid source sent to object \"" << this->getName() << "\" of class " << this->getIdentifier()->getName() << "." << std::endl; } /** @brief Sets the main state of the object to a given boolean value. Note: The main state of an object can be set with the @ref setMainStateName function. It's part of the eventsystem and used for event forwarding (when the target object can't specify a specific state, the main state is used by default). */ void BaseObject::setMainState(bool state) { if (this->mainStateFunctor_) { if (this->mainStateFunctor_->getParamCount() == 0) { if (state) (*this->mainStateFunctor_)(); } else { (*this->mainStateFunctor_)(state); } } else COUT(2) << "Warning: No MainState defined in object \"" << this->getName() << "\" (" << this->getIdentifier()->getName() << ")" << std::endl; } /** @brief This function gets called if the main state name of the object changes. */ void BaseObject::changedMainStateName() { this->mainStateFunctor_ = 0; if (this->mainStateName_ != "") { this->registerEventStates(); std::map::const_iterator it = this->eventStates_.find(this->mainStateName_); if (it != this->eventStates_.end() && it->second->getFunctor()) { if (it->second->getFunctor()->getParamCount() <= 1) this->mainStateFunctor_ = it->second->getFunctor(); else COUT(2) << "Warning: Can't use \"" << this->mainStateName_ << "\" as MainState because it needs a second argument." << std::endl; } else COUT(2) << "Warning: \"" << this->mainStateName_ << "\" is not a valid MainState." << std::endl; } } /** @brief Calls XMLEventPort with an empty XML-element to register the event states if necessary. */ void BaseObject::registerEventStates() { if (!this->bRegisteredEventStates_) { Element xmlelement; this->XMLEventPort(xmlelement, XMLPort::NOP); } } /** @brief Manually loads all event states, even if the class doesn't officially support them. This is needed by some classes like @ref EventDispatcher or @ref EventTarget. */ void BaseObject::loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier) { Element* events = xmlelement.FirstChildElement("events", false); if (events) { // get the list of all states present std::list eventnames; if (mode == XMLPort::LoadObject || mode == XMLPort::ExpandObject) { for (ticpp::Iterator child = events->FirstChildElement(false); child != child.end(); child++) eventnames.push_back(child->Value()); } else if (mode == XMLPort::SaveObject) { } // iterate through all states and get the event sources for (std::list::iterator it = eventnames.begin(); it != eventnames.end(); ++it) { std::string statename = (*it); // if the event state is already known, continue with the next state orxonox::EventState* eventstate = object->getEventState(statename); if (eventstate) continue; XMLPortClassObjectContainer* container = (XMLPortClassObjectContainer*)(identifier->getXMLPortObjectContainer(statename)); if (!container) { ExecutorMember* setfunctor = createExecutor(createFunctor(&BaseObject::addEventSource), std::string( "BaseObject" ) + "::" + "addEventSource" + "(" + statename + ")"); ExecutorMember* getfunctor = createExecutor(createFunctor(&BaseObject::getEventSource), std::string( "BaseObject" ) + "::" + "getEventSource" + "(" + statename + ")"); setfunctor->setDefaultValue(1, statename); getfunctor->setDefaultValue(1, statename); container = new XMLPortClassObjectContainer(statename, identifier, setfunctor, getfunctor, false, true); identifier->addXMLPortObjectContainer(statename, container); } container->port(object, *events, mode); } } } }