/*********************************************************************** filename: CEGUILuaFunctor.h created: Thu Jan 26 2006 author: Tomas Lindquist Olsen purpose: Defines interface for LuaFunctor class *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUILuaFunctor_h_ #define _CEGUILuaFunctor_h_ #include "CEGUIEventSet.h" #include "CEGUIScriptWindowHelper.h" struct lua_State; // Start of CEGUI namespace section namespace CEGUI { // forward declaration class LuaScriptModule; /*! \brief Functor class used for subscribing Lua functions to CEGUI events */ class LuaFunctor { public: LuaFunctor(lua_State* state, int func, int selfIndex); LuaFunctor(lua_State* state, const String& func, int selfIndex); LuaFunctor(lua_State* state, const int func, const int selfIndex, const String& error_handler); LuaFunctor(lua_State* state, const String& func, const int selfIndex, const String& error_handler); LuaFunctor(lua_State* state, const int func, const int selfIndex, const int error_handler); LuaFunctor(lua_State* state, const String& func, const int selfIndex, const int error_handler); LuaFunctor(const LuaFunctor& cp); ~LuaFunctor(); bool operator()(const EventArgs& args) const; /*! \brief function used to subscribe any Lua function as event handler. References using the Lua registry. To be called from Lua only. */ static Event::Connection SubscribeEvent(EventSet* self, const String& eventName, const int funcIndex, const int selfIndex, const int error_handler, lua_State* L); /*! \brief Pushes the Lua function named \param name on top of the Lua stack. The name may contain '.' (dots) character for (nested) table values. */ static void pushNamedFunction(lua_State* L, const String& name); private: lua_State* L; mutable int index; int self; mutable bool needs_lookup; mutable String function_name; //! Error handler function to pass to lua_pcall. mutable String d_errFuncName; //! registry index of the function to pass to lua_pcall. mutable int d_errFuncIndex; //! signfies whether we made the reference index at d_errFuncIndex. mutable bool d_ourErrFuncIndex; friend class LuaScriptModule; }; } // namespace CEGUI #endif // end of guard _CEGUILuaFunctor_h_