ADD_SOURCE_FILES(BULLET_FILES ConstraintSolver/btContactConstraint.cpp ConstraintSolver/btConeTwistConstraint.cpp ConstraintSolver/btGeneric6DofConstraint.cpp ConstraintSolver/btHingeConstraint.cpp ConstraintSolver/btPoint2PointConstraint.cpp ConstraintSolver/btSequentialImpulseConstraintSolver.cpp ConstraintSolver/btSliderConstraint.cpp ConstraintSolver/btSolve2LinearConstraint.cpp ConstraintSolver/btTypedConstraint.cpp Dynamics/Bullet-C-API.cpp Dynamics/btDiscreteDynamicsWorld.cpp Dynamics/btSimpleDynamicsWorld.cpp Dynamics/btRigidBody.cpp Vehicle/btRaycastVehicle.cpp Vehicle/btWheelInfo.cpp Character/btKinematicCharacterController.cpp # Headers ConstraintSolver/btConstraintSolver.h ConstraintSolver/btContactConstraint.h ConstraintSolver/btContactSolverInfo.h ConstraintSolver/btConeTwistConstraint.h ConstraintSolver/btGeneric6DofConstraint.h ConstraintSolver/btHingeConstraint.h ConstraintSolver/btJacobianEntry.h ConstraintSolver/btPoint2PointConstraint.h ConstraintSolver/btSequentialImpulseConstraintSolver.h ConstraintSolver/btSliderConstraint.h ConstraintSolver/btSolve2LinearConstraint.h ConstraintSolver/btSolverBody.h ConstraintSolver/btSolverConstraint.h ConstraintSolver/btTypedConstraint.h Dynamics/btActionInterface.h Dynamics/btContinuousDynamicsWorld.h Dynamics/btDiscreteDynamicsWorld.h Dynamics/btDynamicsWorld.h Dynamics/btSimpleDynamicsWorld.h Dynamics/btRigidBody.h Vehicle/btRaycastVehicle.h Vehicle/btVehicleRaycaster.h Vehicle/btWheelInfo.h Character/btCharacterControllerInterface.h Character/btKinematicCharacterController.h )