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source: code/trunk/src/external/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h @ 5781

Last change on this file since 5781 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
17#define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
18
19#include "btActivatingCollisionAlgorithm.h"
20#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
21#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
22class btPersistentManifold;
23#include "btCollisionDispatcher.h"
24
25/// btSphereSphereCollisionAlgorithm  provides sphere-sphere collision detection.
26/// Other features are frame-coherency (persistent data) and collision response.
27/// Also provides the most basic sample for custom/user btCollisionAlgorithm
28class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
29{
30        bool    m_ownManifold;
31        btPersistentManifold*   m_manifoldPtr;
32        bool    m_swapped;
33       
34public:
35        btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
36
37        btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
38                : btActivatingCollisionAlgorithm(ci) {}
39
40        virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
41
42        virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
43
44        virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
45        {
46                if (m_manifoldPtr && m_ownManifold)
47                {
48                        manifoldArray.push_back(m_manifoldPtr);
49                }
50        }
51       
52        virtual ~btSphereTriangleCollisionAlgorithm();
53
54        struct CreateFunc :public       btCollisionAlgorithmCreateFunc
55        {
56               
57                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
58                {
59                       
60                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
61
62                        return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped);
63                }
64        };
65
66};
67
68#endif //SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
69
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