/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief */ #ifndef _SimpleInputState_H__ #define _SimpleInputState_H__ #include "core/CorePrereqs.h" #include #include #include "InputInterfaces.h" #include "InputState.h" namespace orxonox { class _CoreExport SimpleInputState : public InputState { friend class InputManager; public: void setKeyHandler (KeyHandler* handler) { keyHandler_ = handler; update(); } void setMouseHandler (MouseHandler* handler) { mouseHandler_ = handler; update(); } bool setJoyStickHandler (JoyStickHandler* handler, unsigned int joyStickID); bool setJoyStickHandler (JoyStickHandler* handler); bool setHandler(InputHandler* handler); private: SimpleInputState(); ~SimpleInputState() { } void updateInput(float dt); void updateInput(float dt, unsigned int device); void keyPressed (const KeyEvent& evt); void keyReleased(const KeyEvent& evt); void keyHeld (const KeyEvent& evt); void mouseButtonPressed (MouseButtonCode::ByEnum id); void mouseButtonReleased(MouseButtonCode::ByEnum id); void mouseButtonHeld (MouseButtonCode::ByEnum id); void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); void mouseScrolled (int abs, int rel); void joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id); void joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id); void joyStickButtonHeld (unsigned int joyStickID, JoyStickButtonCode::ByEnum id); void joyStickAxisMoved (unsigned int joyStickID, unsigned int axis, float value); void update(); void numberOfJoySticksChanged(unsigned int n); void onEnter(); void onLeave(); KeyHandler* keyHandler_; MouseHandler* mouseHandler_; std::vector joyStickHandler_; JoyStickHandler* joyStickHandlerAll_; std::vector allHandlers_; }; inline void SimpleInputState::updateInput(float dt) { for (unsigned int i = 0; i < allHandlers_.size(); ++i) { allHandlers_[i]->updateInput(dt); } } inline void SimpleInputState::updateInput(float dt, unsigned int device) { switch (device) { case InputDevice::Keyboard: if (keyHandler_) keyHandler_->updateKey(dt); break; case InputDevice::Mouse: if (mouseHandler_) mouseHandler_->updateMouse(dt); break; default: // joy sticks if (joyStickHandler_[device - 2]) joyStickHandler_[device - 2]->updateJoyStick(dt, device - 2); break; } } inline void SimpleInputState::keyReleased(const KeyEvent& evt) { if (keyHandler_) keyHandler_->keyReleased(evt); } inline void SimpleInputState::keyHeld(const KeyEvent& evt) { if (keyHandler_) keyHandler_->keyHeld(evt); } inline void SimpleInputState::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) { if (mouseHandler_) mouseHandler_->mouseMoved(abs, rel, clippingSize); } inline void SimpleInputState::mouseScrolled(int abs, int rel) { if (mouseHandler_) mouseHandler_->mouseScrolled(abs, rel); } inline void SimpleInputState::mouseButtonPressed(MouseButtonCode::ByEnum id) { if (mouseHandler_) mouseHandler_->mouseButtonPressed(id); } inline void SimpleInputState::mouseButtonReleased(MouseButtonCode::ByEnum id) { if (mouseHandler_) mouseHandler_->mouseButtonReleased(id); } inline void SimpleInputState::mouseButtonHeld(MouseButtonCode::ByEnum id) { if (mouseHandler_) mouseHandler_->mouseButtonHeld(id); } inline void SimpleInputState::joyStickAxisMoved(unsigned int joyStickID, unsigned int axis, float value) { assert(joyStickID < joyStickHandler_.size()); if (joyStickHandler_[joyStickID]) joyStickHandler_[joyStickID]->joyStickAxisMoved(joyStickID, axis, value); } inline void SimpleInputState::joyStickButtonPressed(unsigned int joyStickID, JoyStickButtonCode::ByEnum id) { assert(joyStickID < joyStickHandler_.size()); if (joyStickHandler_[joyStickID]) joyStickHandler_[joyStickID]->joyStickButtonPressed(joyStickID, id); } inline void SimpleInputState::joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id) { assert(joyStickID < joyStickHandler_.size()); if (joyStickHandler_[joyStickID]) joyStickHandler_[joyStickID]->joyStickButtonReleased(joyStickID, id); } inline void SimpleInputState::joyStickButtonHeld(unsigned int joyStickID, JoyStickButtonCode::ByEnum id) { assert(joyStickID < joyStickHandler_.size()); if (joyStickHandler_[joyStickID]) joyStickHandler_[joyStickID]->joyStickButtonHeld(joyStickID, id); } } #endif /* _SimpleInputState_H__ */