/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Implementation of the different input handlers. */ #include "KeyDetector.h" #include "util/Debug.h" #include "core/CoreIncludes.h" #include "core/CommandExecutor.h" #include "core/CommandEvaluation.h" #include "InputCommands.h" #include "Button.h" namespace orxonox { /** @brief Constructor */ KeyDetector::KeyDetector() { RegisterObject(KeyDetector); } /** @brief Destructor */ KeyDetector::~KeyDetector() { } /** @brief Loads the key and button bindings. @return True if loading succeeded. */ void KeyDetector::loadBindings(const std::string& command) { this->command_ = command; clearBindings(); setConfigValues(); } void KeyDetector::readTrigger(Button& button) { SimpleCommand* cmd = new SimpleCommand(); cmd->evaluation_ = CommandExecutor::evaluate(this->command_ + " " + button.name_); button.commands_[KeybindMode::OnPress] = new BaseCommand*[1]; button.commands_[KeybindMode::OnPress][0] = cmd; button.nCommands_[KeybindMode::OnPress] = 1; } }