/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file OrxonoxClass.h @brief Declaration of the OrxonoxClass Class. All objects and interfaces of the game-logic (not the engine) are derived from OrxonoxClass. It stores the Identifier and the MetaObjectList and has all needed functions to create and use the class-hierarchy. */ #ifndef _OrxonoxClass_H__ #define _OrxonoxClass_H__ #include "CorePrereqs.h" #include #include namespace orxonox { //! The class all objects and interfaces of the game-logic (not the engine) are derived from. /** The BaseObject and Interfaces are derived with 'virtual public OrxonoxClass' from OrxonoxClass. OrxonoxClass is needed to create the class-hierarchy at startup and to store the Identifier and the MetaObjectList. */ class _CoreExport OrxonoxClass { public: OrxonoxClass(); virtual ~OrxonoxClass(); /** @brief Function to collect the SetConfigValue-macro calls. */ void setConfigValues() {}; /** @brief Returns the Identifier of the object. @return The Identifier */ inline Identifier* getIdentifier() const { return this->identifier_; } /** @brief Sets the Identifier of the object. Used by the RegisterObject-macro. */ inline void setIdentifier(Identifier* identifier) { this->identifier_ = identifier; } /** @brief Returns the list of all parents of the object. @return The list */ inline std::set* getParents() const { return this->parents_; } /** @brief Creates the parents-list. */ inline void createParents() { this->parents_ = new std::set(); } /** @brief Returns the MetaObjectList of the object, containing a link to all ObjectLists and ObjectListElements the object is registered in. @return The list */ inline MetaObjectList& getMetaList() { return (*this->metaList_); } bool isA(const Identifier* identifier); bool isExactlyA(const Identifier* identifier); bool isChildOf(const Identifier* identifier); bool isDirectChildOf(const Identifier* identifier); bool isParentOf(const Identifier* identifier); bool isDirectParentOf(const Identifier* identifier); bool isA(const SubclassIdentifier* identifier); bool isExactlyA(const SubclassIdentifier* identifier); bool isChildOf(const SubclassIdentifier* identifier); bool isDirectChildOf(const SubclassIdentifier* identifier); bool isParentOf(const SubclassIdentifier* identifier); bool isDirectParentOf(const SubclassIdentifier* identifier); bool isA(const SubclassIdentifier identifier); bool isExactlyA(const SubclassIdentifier identifier); bool isChildOf(const SubclassIdentifier identifier); bool isDirectChildOf(const SubclassIdentifier identifier); bool isParentOf(const SubclassIdentifier identifier); bool isDirectParentOf(const SubclassIdentifier identifier); bool isA(const OrxonoxClass* object); bool isExactlyA(const OrxonoxClass* object); bool isChildOf(const OrxonoxClass* object); bool isDirectChildOf(const OrxonoxClass* object); bool isParentOf(const OrxonoxClass* object); bool isDirectParentOf(const OrxonoxClass* object); private: Identifier* identifier_; //!< The Identifier of the object std::set* parents_; //!< List of all parents of the object MetaObjectList* metaList_; //!< MetaObjectList, containing all ObjectLists and ObjectListElements the object is registered in }; } #endif /* _OrxonoxClass_H__ */