/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Nicolas Perrenoud * Co-authors: * ... * */ #ifndef _AudioStream_H__ #define _AudioStream_H__ #include "AudioPrereqs.h" #include #include #include #include #include namespace audio { #define BUFFER_SIZE (4096 * 4) class _AudioExport AudioStream { public: AudioStream(std::string path); void open(); void release(); void display(); bool playback(); bool playing(); bool update(); inline bool isLoaded() { return loaded; } protected: bool stream(ALuint buffer); void empty(); void check(); std::string errorString(int code); private: std::string path; FILE* oggFile; OggVorbis_File oggStream; vorbis_info* vorbisInfo; vorbis_comment* vorbisComment; bool loaded; ALuint buffers[2]; ALuint source; ALenum format; }; } #endif /* _AudioStream_H__ */